Valdis story abyssal city прохождение на русском. Основная идея игры

В игре можно найти 19 компаньонов, кто-то будет помогать вам на опасном пути, а кто-то сможет обучить уникальным добиваниям:

Бен Макстили находится в шахтах маны за демонической дверью. Его можно забрать во время землетрясения, или позже, при получении небесного ключа. Лучше все же раньше. Никто ведь не хочет отказываться от бананного добивания?!

Уолтер тоже будет ждать вас в западной эстакаде. Чернокнижник со стажем, поможет вам улучшить навыки владения темной магией. Но не сказать, что он будет делать это по доброй воле.

Кантаэ спрятался немного западнее города Ишк. Прямо перед шахтой маны. В бою хороший лекарь. Особенно, когда мана на исходе, а из-за постоянных атак врага никак не сдвинуться с места.

♦ Чтобы найти Ринн Сперас придется вернуться в заброшенные сады. Она научит вас пути "прямой ладони", то есть добиванию голыми руками.

Рейзе Ситлана вы никак не пропустите, поскольку он потерялся, гогда искал напарника на пути к Джазрахту (он вообще часто теряется в пространстве). В бою метает бумеранг, чем наносит урон противнику 2 раза (когда бумеранг летит вперед, и еще раз когда летит обратно).

Чан Лап Кин отсыпается в зиккурате. Это именно из-за него корабль Уайатта потерпел крушение. Этот лентяй имеет на спине здоровенную пушку, из которой умеет стрелять ядрами.

Шунаффи находится за демонической дверью в районе Тагрума (этот и прочие скриншоты ниже, сделаны уже в библиотеке)

____ ____ .__ .___.__ _________ __ \ \ / /____ | | __| _/|__| ______ / _____// |_ ___________ ___.__. \ Y /\__ \ | | / __ | | |/ ___/ \_____ \\ __\/ _ \_ __ < | | \ / / __ \| |__/ /_/ | | |\___ \ / \| | (<_>) | \/\___ | \___/ (____ /____/\____ | |__/____ > /_______ /|__| \____/|__| / ____| \/ \/ \/ \/ \/ __ ____ _ _ ____ ____ __ __ ___ __ ____ _ _ / _\ (_ \(\/)/ ___)/ ___) / _\ () / __)()(_ _)(\/) / \) _ () / \___ \\___ \/ \/ (_/\ ((__)()() / \_/\_/(____/(__/ (____/(____/\_/\_/\____/ \___)(__) (__) (__/ FAQ/Walkthrough by Greg Boccia aka noz3r0 facebook.com/noz3r0 Version 1.10 __________________________________________________ |¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ | | Table of Contents | | | | I. Intro | | II. Characters | | III. Walkthrough | | - Tagrum District | | - Mausoleum District | | - Central Skyway | | - Abandoned Gardens | | - Library | | - Western Skyway | | - Sewers | | - Guardian Temple | | - Mana Crystal Mine | | - Engineer"s Palace | | - Ziggurat | | - Sunken Prison | | IV. Appendices | | - Armor | | - Weapons | | - Accessories | | - Crew | | - Lore | | VI. Outro | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\________________________ ________________________| Intro |________________________ \\_________________________// Foreword ¯¯¯¯¯¯¯¯ Hello and welcome to another wonderful adventure! Valdis Story is an Action- Adventure RPG similar to Metroid or Castlevania, often referred to as a Metroidvania or Castleroid game. The guide will cover the Walkthrough and all items, crew members, and detailed boss strategy. The Story ¯¯¯¯¯¯¯¯¯ Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die. ________________________//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\________________________ ________________________| Characters |________________________ \\_________________________// Wyatt Goibniu ¯¯¯¯¯¯¯¯¯¯¯¯¯ Wyatt is a wandering warrior in search of his missing father. For the better part of his early childhood he was raised in Myrgato’s dark army, and trained as a swordsmith under his father, General Cadeyrn. After Cadeyrn refused to commit his soul fully to the dark goddess, an order of execution was sent out for both of them. Wyatt was separated from Cadeyrn during their escape and has been searching for him since. Reina Gaius ¯¯¯¯¯¯¯¯¯¯¯ As an orphan raised in an Alagathian monastery, Reina displayed great potential for soul manipulation. Normally the monastery only trained males to become angelic Zealots and Priests but an exception was made. They began grooming Reina to be the next golden child. Hundreds of human souls were prepared to be manipulated into Reina, but before that day came she met Wyatt and they have been together ever since. ________________________//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\________________________ ________________________| Walkthrough |________________________ \\_________________________// __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Tagrum District | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ | | | S | _____ ___________|__ __|_____ | | | | | 19 1 => |__ __|___________| 2 |_____ | | | | | | 4 3 | | |___________|___________|_____| <= 5 | | | | | |__ __|_____ ___________ ___________ ___________ | | | | | | 6 7 9 | |___________|___________| 8 |___________|_____ | | | | | | 10 11 | |_____|___________|___________| 12 |_____ | | | | | 21 13 | _____|_____|_____|__ __| | | | | | 20 14 | _____|_____| 15 |_____|_____ | | | | | <= 16 17 18 => |___________|___________|_____|_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Search for your crew - Follow Atalan ITEMS ¯¯¯¯¯ Iron - Room 2 Life Potion - Room 3 Iron - Room 7 Master Scroll - Room 9 Rogue"s Cowl - Room 10 Murderous Rainment - Room 5 Demon Ruby - Room 12 Spirit Shard - Room 12 Demon Ruby - Room 13 Wall Hook - Room 17 Spare Parts - Room 17 Tamahagane Silken Cloth - Room 1 (Requires Wall Hook) Steel - Room 16 (Requires Ice Tower) Steel - Room 8 (Requires Skeleton Key) Grand Agate - Room 17 (Requires Skeleton Key) Grey Metal Plate - Room 6 (Requires Dragon Fist) Ancient Coin - Above Room 2 (Requires Ice Tower and Bolt Jump) ENEMIES ¯¯¯¯¯¯¯ Demon Assassin Demon Archer Demon Ogre * Azudor Ire * The Yeti _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Search of Friends ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After landing move across to the next screen right and defeat the enemies that are here. Move down, heading left then defeat the Demon Archer on the ledge before dropping down. Continue back to the right as more enemies appear. At the right end is a with inside. Climb back up and leap across the chandelier and into the next room to find a within the . Head back to the left and exit at the bottom level. You are locked into this next room where you must face and defeat a Demon Ogre. Dodge the flail then move in for the kill. Once completed you"ll meet a woman who takes off. Follow her left but she jumps off screen where you can"t follow yet. N O T E ¯¯¯¯¯¯¯ If you are playing as Reina you will find Faolan in the room with the Ogre. He is Reina"s pet and becomes an Assist. Continue moving down the levels then exiting right. You"ll fight a bunch of enemies at this point including another Demon Ogre before continuing right another screen. In this area you can exit at the right but drop down a level and go left. Defeat the Demon Ogre then open the for another . Head into the room at the right now and open the for the . This lets you learn Skill Cancel. Press Down to Skill Cancel then Left or Right to evade. Head back left and drop to the bottom, noticing a raised area. Jump then Skill Cancel to open the door to the left, then slide left to make it across in time. At the left side you will enter the room automatically. Open the for the then use the statue to save. Back track to Room 5 where you can find a device. Stomp it and quickly head down and through the opening to a containing the . Head back down and into Room 10 defeating an Ogre enroute to a boss fight! ________________________________________________________________________________ \ Azudor Ire / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 STR, +105 XP | | A Rank: +2 ATK, +60 XP | | B Rank: +4 HP, +38 XP | | | | Drop: N/A | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Azudor starts the battle charging at you, so Skill Cancel behind him and | | unleash a combo. Achieving the Time and Potion rank of "S" isn"t difficult | | in this fight but the Style rank is hard to increase without using heavy | | attacks and combinations. Focus on a 1-2-3 combo, ending with a heavy | | attack to launch Azudor upward. You can continue the combo with a leaping | | flurry to score good points. After 1/4 of Azudor"s health is drained he | | will jump atop the highest platform and toss a fireball that will knock | | you back and damage you. Demons are also summoned to include Archers and | | Assassins, so you"ll have to contend with them. Leap up and hit Azudor to | | bring him back down then focus on comboing him again. At 1/2 health he | | retreats to the top again, this time casting two fireballs. Azudor does | | this a final time and casts 3 fireballs once he reaches 1/4 health left. | |____________________________________________________________________________| To Tagrum Village ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the woman into the next area. Leap across the chandeliers and defeat the Archer to find a with a . Continue to the bottom but don"t exit at the right, instead go left to the and the that it holds. In the next area defeat the Archers and open the at the right for a . Continue to the next area where a guard greets Atalan. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | BARBAROY | RUTH | |======================================|=======================================| | Soft Cloth ........ 2 Rough Cloth | Rogue"s Cowl ...... 10 Polished Stone | | Steel ............. 3 Iron | Warrior"s Plate ... 10 Polished Stone | | Health Charm ...... 2 Demon Ruby | Magician"s Cape ... 10 Polished Stone | | 2 Polished Stone |_______________________________________| | 2 Iron | | Mana Charm ........ 2 Angel Sapphire | | 2 Polished Stone | | 2 Rough Cloth | |______________________________________| Follow Atalan to the left, but when she turns right you can continue left to a Save Statue. Keep following Atalan past Ruth and to Elder Trair. He wants you to go Hrukk and deliver a package. Atalan gives you the then you"ll want to open the for the . __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Mausoleum District | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________ ___________ ___________ _____ | | | | | | 3 4 | |_____ _____| 2 |________ __|_____|_____ ___________ _____ | | | | | | | | <= 1 | 5 6 | 10 11 | |___________|___________| 7 |___________|_____|__ _____ __|_____| | | | | | | | 8 9 | 19 | |_____|___________|___________| 12 |_____| | | | | | | | | | |_____| _____ _____ _____| 14 | 13 | | | | | | | | 20 15 | |_____| 16 |_____|___________|_____| | | | | 17 | |_____|________ __|_____ | | | 18 => |___________| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Find Hrukk in the East ITEMS ¯¯¯¯¯ Angel Sapphire - Room 2 Angel Sapphire - Room 2 Spirit Potion - Room 4 Paladin Armor - Room 5 Iron - Room 7 Mana Key Stone - Room 11 Mana Stone - Room 8 Wanderer Rainment - Room 14 Iron - Room 17 Warrior"s Plate - Room 17 Spell Lantern - Room 1 (Requires Ice Tower) Tamahagane - Room 2 (Requires Dragon Fist) Grey Metal Helm - Room 7 (Requires Ice Tower and Bolt Jump) Ancient Coin - Room 10 (Requires Ice Tower and Bolt Jump) Life Potion - Room 19 (Requires Skeleton Key) Grand Agate - Room 13 (Requires Ice Tower) Teachings of Life Blade - Room 20 (Requires Divine Key) Spirit Crystal - Room 16 (Requires Ice Tower) ENEMIES ¯¯¯¯¯¯¯ Angel Soldier Angel Zealot Angel Templar * Tagu the Juggernaugt Feral Hermit Feral Siren Feral Reaper * Ruckjahl the Frozen One _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Abominable Annihilation ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It"s possible to go back and fight the Yeti at Room 11 right now, but you may want to be a little stronger before going. The Yeti will go away after you reach Ishk though and ultimately effects the story depending on whether you defeat it or not. ________________________________________________________________________________ \ The Yeti / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 Skill Point, +1515 XP | | A Rank: +2 STR, +765 XP | | D Rank: +3 ATK, +365 XP | | | | Drop: Snow White Mane | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | The Yeti has a few attacks, most of them pretty painful at a low level. | | All the attacks have a quick charge up, so it"s easy to time a Skill | | Cancel in the opposite direction and end up behind the Yeti. The uppercut | | is quick but if you keep your distance you can avoid it easier. The charge | | and ice shard attacks have a wind up animation prior to the Yeti quickly | | striking and leaves it vulnerable once you"ve dodged. The final attack the | | Yeti uses is a snowfall attack. This is the best attack to get in a lot of | | damage. Use your Focus and Finisher during this attack and you might be | | able to take him out. Like all fights, achieving "S Rank" for Style is | | the hardest part so focus on dodging and getting in quick hits until the | | snowfall attack, then rack up the Style Points with a big combo! | |____________________________________________________________________________| If you fight and defeat the Yeti now be warned that Ferals will take over the Tagrum Derelicts. If you can, head back to Room 5 and Wall Jump up the left side to Room 19. Defeat the Feral and move right to Room 1 to find a with a inside. Drop down and make leaps across the upper tier, you can make the jump if you use an aerial spell like Holy Wisps since it lets you hang in the air just long enough. At the right side is a with a . Return to Tagrum Village and save before venturing to the Ancient Mausoleum. Ancient Mausoleum ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go right, past the Elder and through the first area to reach a sewer area. Climb up and double back left, making a leap using an aerial spell to grab the ledge. Enter this room to find a man named Mesmer, he can reset your Skill Points for a fee. Leave now and continue right until you reach the Ancient Mausoleum. Ahead is an Angel Soldier, Dark Magic deals with them easily. Head into the next room, it"s pretty large. Defeat the Angels as you climb up, passing a that you can"t reach yet. Climb above using Wall Jumps then go right. Drop into the first hole then Wall Jump over the chest you passed for an . Climb up to the top and defeat the Angel Soldier, then fall into the hole to reach a with an . Exit at the top right then fight through this next area. Stay along the top, jumping carefully across to reach a small room with a containing a . Head out and continue to fight downward, defeating more Angels along the way. At the bottom you"ll meet an Angel Templar, a more deadly opponent. Dash behind it"s shield to defeat it. Hit the button past the Templar then dash back up, all the way past the locked area you passed initially. From here you can leap right to the with the inside. Head to the room at right for a Save Point. Head into the next area at the left. Defeat the Angel Zealot and open the for an then climb up and over the wall. Drop down and fight through this area, moving right past the Mana Stone. There is a chest locked behind a device, you"ll collect that later. Climb up the wall at the end of the area, timing your leap at the end to avoid taking damage. This area leads to the boss fight. ________________________________________________________________________________ \ Tagu the Juggernaugt / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +5 Armor, +158 XP | | A Rank: +8 HP, +83 XP | | B Rank: +2 MP, +90 XP | | | | Drop: Arch Angel Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Tagu has a few attacks that are simple to dodge. He starts with a small | | leap and he creates a shockwave when he lands, just don"t stand too close | | to avoid damage. He will also punch, best countered with a Skill Cancel so | | you can deal some damage. Tagu will fire a laster beam when you are too | | close and often after he lands from his jump. After some time, Tagu will | | perform a large jump but you can follow his shadow to avoid the damage. | | You can Skill Cancel through the yellow traps that appear after this | | attack but will obviously take damage if you just walk into them. With all | | of his attacks, Tagu has a weakness and that is his shield. Once you | | deplete it, Tagu goes into a state of recovery to recharge his Spirit | | Crystals. Climb atop and let Tagu have it, repeating the pattern as many | | times as necessary. | |____________________________________________________________________________| Ahead take the top path to a to acquire the . You can use this on the Mana Stones to open the mana doors. Use the Mana Stone to leave then head through the next area. Use the Mana Stone here then dash to the Frozen Crypts. If you head back one room and use the Mana Stone you can reach a with a . Through the Frozen Crypts ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the Frozen Crypts you will continually take damage so you need to move quickly. Ferals inhabit this area, so be alert. Drop down and enter the next area, defeating the Siren. Climb up at the left side and use the Mana Stone to start a 45 second timer. Quickly move left and climb up the wall. Dash right and jump off the middle platform then right, back left atop the platform then ascend the wall at the left to reach the highest point. Cross all the way over to the right and charge this Mana Stone to start a 10 second timer. Move back left and Skill Cancel off the edge moving right and dashing through the barrier in time. Drop down again and go left to the last Mana Stone, it"s on a two second timer so drop through the hole and Skill Cancel going right. Drop again, Skill Cancel dash to the left and leap across to reach the containing the . After that long trial for that armor you"ll want to save, luckily the next area to the left provides that opportunity. After saving continue left and drop down through the next area. At right is a Feral-infested area, clear it out then climb the steps to the left to find in the . On your way to the right you can actually Wall Jump off the ledge and move back right, climbing up to the with the . Move down the steps and face off with the Feral Reaper then charge the Mana Stone so you can continue right where a boss awaits. ________________________________________________________________________________ \ Ruckjahl "The Frozen One" / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 INT, +233 XP | | A Rank: +2 MAG, +120 XP | | B Rank: +2 MP, +65 XP | | | | Drop: Soul of the Frozen One | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | This is a three phase fight and you"ll want to be quick and precise if | | you want to secure an S Rank. Start by immediately moving left and charge | | the Mana Heater so you stop taking the ticking damage from the cold. Now | | move all the way right and avoid the Ice Beam, then pummel the shield | | underneath Ruckjahl. Once this breaks you need to step out into the open | | since this area will no longer take damage. Dodge the three Ice Pillars | | that Ruckjahl fires then climb up. It"s possible to climb up on the first | | Ice Pillar and Wall Jump off of Ruckjahl"s face then off the wall to reach | | the top of Ruckjahl, but the safe way is so climb up the platforms from | | the back. Be careful of the Ice Beams above, leap back left if you have to | | avoid the damage. Lastly, drop back down one you"ve damaged this enough | | and use the first Ice Pillar to hit Ruckjahl in the face. After you"ve | | broken everything once, you"ll have to do it again! This time you"ll see | | the pieces break so you can transition faster. | |____________________________________________________________________________| After defeating Ruckjahl you need to switch your Spells so your Down spell is Ice Tower. This will allow you to reach higher levels more easily, including the Mana Stone up high. Exit to the right to enter the Sewers then the Central Skyway. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Central Skyway | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ | | | => ___________ ___________ _____| 9 |_____ | | | | | | | 6 7 8 11 => _____ ___________|__ ________|___________|_____|__ __|_____| | | | | | | | 4 5 | | 10 => _____|_____| 3 |_____| |_____| | | | | | 2 => | 1 |_____|___________| | | <= | |_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Retrieve from the Abandoned Gardens ITEMS ¯¯¯¯¯ Steel - Room 1 Silken Cloth - Room 6 Silk Cloth - Room 7 Magister Vestments - Room 7 (Requires Black Hole) ENEMIES ¯¯¯¯¯¯¯ Feral Siren Feral Hermit Feral Reaper _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Delivering the Spare Parts ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Climb up the walls in this calm area, going all the way left to a with some inside. Use an Ice Pillar to get higher up then into the next area. The guard will let you pass and you"ll meet with the Elder Breyja who wants you take the Spare Parts to the Tram. Exit at the top left and speak to Claudia. She"ll take the Spare Parts and mention a man that fell from the sky, also noting where to find him. Head to the mid-level to find Vladyn, but he"s in bad shape and only the "Lordess Tear" found in the Abandoned Gardens to the east can help him. This opens up the east gate but don"t head out just yet, there"s a few shops you"ll want to check out! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DURGA"S DARK ARMORY | |======================================================| | Murderous Rainment (Lv.2) ... 1 Rogue"s Cowl | | 2 Rough Cloth | | 1 Soft Cloth | | 3 Lesser Demon Spirit | | 1 Greater Demon Spirit | | 2 Demon Ruby | |______________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | REYGA"S LIGHT ARMORY | |======================================================| | Paladin Armor (Lv.2) ........ 1 Warrior"s Plate | | 1 Soft Cloth | | 1 Steel | | 2 Lesser Angel Spirit | | 1 Greater Angel Spirit | | 2 Angel Sapphire | |______________________________________________________| Note - The two shops above can upgrade items to Lv.3 this is just an example. For details on full armor stats and upgrades see . |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | HRUKK JUNK COLLECTOR | |======================================================| | Spell Lantern ............... 3 Spirit Shard | | 2 Spirit Stone | | 1 Spirit Crystal | | Broken Doll ................. 3 Rough Cloth | | 2 Soft Cloth | | 1 Silken Cloth | | Book of the Old Gods ........ 1 Greater Demon Spirit | | 1 Greater Angel Spirit | | 1 Greater Feral Spirit | | Masters Scroll .............. 1 Large Emerald | | 1 Saint"s Opal | | 1 Devil"s Onyx | |______________________________________________________| To the Abandoned Gardens ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Save your game and progress out the top-right exit and into the Central Skyway. Clear out the Ferals and create an Ice Pillar to reach the top left section where a awaits with a . Stay along the top and place an Ice Pillar on the edge of the platform then leap right using an aerial spell to hang in the air just long enough to reach the next platform. Continue this to Room 7"s for a . Fight your way east where you get trapped in Room 8 with two thunder-charged Feral Reapers. Take them out and continue right. If you drop down in this area you"ll find the entrance to the Library, but it"s locked. Instead climb all the way up and go right to enter the Abandoned Gardens. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Abandoned Gardens | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___________ ___________ | | | | | 10 9 | _____ _____| 11 |___________|________ __|_____ | | | | |XXXXX| | | | | 18 12 |XXXXX| 8 17 | |_____| 13 |_____|_____|XXXXX|_____| 7 |_____| | | | | | | | 6 | _____ _____ _____|__ __| 4 |__ ________|_____| | | | | | | <= 1 2 3 | |_____|_____|___________|___________| 5 |___________ _____ _____ | | | | | | 14 15 16 | |_____|___________|_____|_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Retrieve from the Abandoned Gardens ITEMS ¯¯¯¯¯ Demon Ruby - Room 4 Magician"s Cape - Room 5 Warlock Vestments - Room 6 Skeleton Key - Room 8 Spirit Shard - Room 9 Spirit Stone - Room 11 Life Potion - Room 12 Soft Cloth - Room 13 Steel - Room 13 Lordess Tear - Room 16 Gladiator Vest - Room 11 Grand Agate - Room 2 (Requires Ice Tower) Black Heart Stone - Room 7 (Requires Dragon Fist) Spirit Potion - Room 17 (Requires Dragon Fist) Grey Metal Gloves - Room 18 (Requires Demon Key) ENEMIES ¯¯¯¯¯¯¯ Demon Archer Demon Soldier Demon Ogre Demon Mistress * Shu Gohth the Devourer _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ New Enemies ¯¯¯¯¯¯¯¯¯¯¯ There is a Save Statue right at the start of this area. Continue right into the next area where you"ll find some Demon Soldiers and Archers. When you reach Room 4 you"ll need to climb up and around past the Demon Ogres. Drop down on the right side then double-back to the left where a Demon Ogre guards a with a inside. N O T E ¯¯¯¯¯¯¯ If you haven"t noticed, the Demons are stronger than when you fought them earlier in the game back at Tagrum. The Skeleton Key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back up and charge the Mana Stone, racing back down to reach the next area. Drop into the alcove to find a with some inside. Now, fight your way to the bottom of this area and defeat the Demon Mistress. Open the for a then climb back to the top. Place an Ice Tower at the bottom of the steps then leap from it over to the ledge, climbing up to the next room. Climb up and defeat the Demon Mistress then drop to the bottom. You can exit to the right but you"ll want to get that chest, right? Place an Ice Tower at the ledge then charge the Mana Stone. Race all the way back around and Skill Cancel off the wall to open the with the . Move into the next room and climb up to the top, defeating the Demon Archers along the way. Exit to Room 8 where you can find a with the , perfect for unlocking a lot of doors that were previously locked. Return to the previous room and go up, moving to the right side for another -- this one has a inside. Move left and through the hallway with the Demon Mistress" and into another large room. Drop off and hang onto the right wall for a with a . If you leap to the center and grab the ledge, then let go and grab the ledge of the tiny platform you can get the next chest. Climb on the little platform and fall off the left side, grabbing the edge. Kick off the wall and grab the to obtain the . Drop all the way down and into Room 12 for a . Head into the next area and jump off the cliff going right for a with a . If you jump off to the left there is a with inside. Return to Room 5 and drop to the bottom where you can exit going right now that you have the Skeleton Key. As you cross this area you"ll be ambushed by some Demon Mistress" and in the next room you"ll face a boss. ________________________________________________________________________________ \ Shu Gohth the Devourer / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 Stat Point, +1230 XP | | A Rank: +3 MAG, +630 XP | | B Rank: +3 MP, +330 XP | | | | Drop: Arch Demon Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Shu Gohth has really just one attack but it"s deadly. He fires up poison | | bubbles in the air and they land randomly around the area, but since you | | forced to jump often you can get caught in a wave of poison if you try to | | leap over him. Do not attempt to leap over Shu Gohth, you can Skill Cancel | | past him or confront him face-to-face but don"t leap over him. Shu Gohth | | teleports around so you have to chase after him, do your best to not jump. | | He can sometimes use a Thorn Trap that holds you in place but it"s not a | | big threat since he uses it so infrequently. After some time, Shu Gohth | | will return to his statue form in the center of the battlefield and some | | Poison Skulls will appear. Shu Gohth heals during this phase so quickly | | lay into him with some good combination attacks. | |____________________________________________________________________________| Head to room 16 and grab the . Return to Hrukk and give the Lordess Tear to Vladyn then talk to Elder Breyja for the . Head out of Hrukk along the Central Skyway going to the last area, but dropping down to the Library instead of climbing up to the Abandoned Gardens. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Library | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Enter the Library in the East - Head West to Ishk ENEMIES ¯¯¯¯¯¯¯ Angel Templar _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Where Friends Gather ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head right and defeat the thunder-charged Angel Templar and Vladyn will appear. Follow him and hand over the Book of the Old Gods you purchased for [+1 SKILL POINT]. Make your way back towards Hrukk and aid Gilda in defeating the charged up Angels. She will head to the Library, so don"t worry about her. Instead go back to Hrukk and ride the Tram to Tagrum. Atalan will join your crew and will now function as an assist. Drop down and make your way west over to the Save Statue. Use an Ice Pillar to reach the highest point and collect some from the . Head up through the Tagrum Derelicts back to Room 8 where you can use the Skeleton Key to free Dave Mac and find a with in it. It"s possible to go up to Room 5 and head to the Western Skyway or from Tagrum Village you can go through the Sewers. You"ll want to do both but since you"re already here, might as well start with the Western Skyway. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Western Skyway | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ _____ _____ | | | | | 5 | _____ __________| 6 |_____| 4 |___________ _____ | | | |XXXXX| | | | <= 10 |XXXXX| 2 | | 11 |__ ____ __|__ __|XXXXX|_____|__ _____ __| 1 |_____ | | | | | | | | | <= 9 7 8 | | 3 0 => |_____|__________|_____|_____| |___________|_____|_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Head West to Ishk ITEMS ¯¯¯¯¯ Steel - Room 3 Cleric Vestments - Room 4 Angel Sapphire - Room 7 Book of the Old Gods - Room 10 Saint"s Opal - Room 9 Grand Agate - Room 7 (Requires Ice Tower and Bolt Jump) Tamahagane - Room 1 (Requires Dragon Fist) ENEMIES ¯¯¯¯¯¯¯ Angel Templar Angel Zealot Angel Soldier Angel Soul Ranger * Magus the Hymnal _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Where Angels Tread ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Climb up through the first room and exit at the top left. Immediately drop down and you"ll find a with some inside. Make your way back up but this time fall of the very left side to find Yama Dee. Continue back around and to the next room making sure you don"t fall. There is a chest in this room but you"ll need to be quick to reach it. Charge the Mana Stone the race up to the device. Stomp it then dart back left and into the alcove for a with the . Move to Room 5 and you"ll start a boss fight! ________________________________________________________________________________ \ Magus the Hymnal / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +5 S.Ruin, +915 XP | | A Rank: +4 MAG, +465 XP | | B Rank: +6 MP, +260 XP | | | | Drop: Arch Angel Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Magus will conjure swords of light that fly at you, can steal your power, | | summons an Angel Shepherd, and can teleport around. It seems like a lot | | but the damage is minimal. The difficult part is when Magus summons the | | Angel Shepherd because it puts a shield around Magus making him | | invulnerable to damage. Climb up and break the Crystal at the top of the | | room to weaken the Angel Shepherd then take her out. The Crystal will | | slowly recharge but the most Magus can use this ability is twice. Do your | | best to corner Magus so you can get in a lot of damage. | |____________________________________________________________________________| After defeating Magus go left to Room 6 and drop down the hole to Room 7. Grab the from the on the ledge then drop down to a charged Angel Soul Ranger. Defeat it and enter the room to the right to find Walter. Climb through Room 11 and back east into Room 10. Leap to the middle of the area to find a with a . Now leap all the way left and drop off the edge here to land on a with a . You can leave at the west exit now to reach the Guardian Temple. When you arrive just run through the city to the tram and return to Tagrum. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Sewers | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ | | | 14 | _____ ___________ _____|__ __| | | | | | | <= | | 13 1 => | 12 |_____ ___________ _____ ___________|___________| 2 |_____| | | | | | | | | | 11 7 3 | |_____|_____| 8 |_____| 4 |___________|_____| | | | | | | | | 10 9 | 5 6 => |_____|___________|_____|___________|___________|_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Head West to Ishk ITEMS ¯¯¯¯¯ Spirit Stone - Room 4 Judicator Rainment - Room 4 Grand Agate - Room 8 Book of the Old Gods - Room 9 Angel Key - Room 13 (Requires Dragon Fist) Strange Glasses - Room 14 (Requires Ice Tower and Bolt Jump) Grand Agate - Room 10 (Requires Ice Tower and Bolt Jump) ENEMIES ¯¯¯¯¯¯¯ Angel Templar Angel Zealot Angel Soldier Angel Soul Ranger * Dhistahn the Judicator _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trek through the Sewers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit at the west end of Tagrum and proceed into the Sewers. The path is pretty linear through to Room 3, just defeat the Angels as they come to you. As you enter Room 4 place an Ice Pillar at the bottom of the steps, then leap from it left to reach a with a inside. Clear out the rest of the Angels in this room then climb to the top left. Press the button then jump off the edge, turning right and moving around to the opening. Climb up and past the Freeze Beam, dashing until you can reach the with the inside. Hop down and move right, using an Ice Pillar to reach the next room. Fight through here to the next room over where you will find Edgar, he heads back to the Library. Return to Room 4 and climb up to the top left, exiting through the Skeleton Door. Save your game then continue to the next room. Work your way to the section where the Freeze Beams are firing off. Move to the right and drop down, holding onto the wall at the right as you fall so you can reach the with a inside. Exit at the bottom right into Room 9 where you can dodge the Freeze Beams as you cross over to a that holds a . Cross over to Room 10 to find a friend, but you can"t free him yet. Head back to Room 8 and charge the Mana Stone then climb all the way up and into the next room via the top left exit. ________________________________________________________________________________ \ Dhistahn the Judicator / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 Skill Point, +915 XP | | A Rank: +1 Agi, +465 XP | | B Rank: +2 Crit, +240 XP | | | | Drop: Arch Angel Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Dhistahn can combo pretty quickly so you"ll want to defend or Skill | | Cancel past the attacks. He can also summon in Angel Templars and throw | | shuriken, but the main staple of the fight is that Dhistahn can become | | invisible using his Stealth Mode. It"s easier to see him if you broke the | | pipes and raised the water level since his feet splash the water. You can | | also watch his movements if you make him bleed since you can track the | | blood. That"s really all there is to it, just defend when you need to and | | dodge accordingly. Take out the Templars as they come unless you feel you | | can end the right shortly after or else they become annoying. | |____________________________________________________________________________| After you defeat Dhistahn you can either finish him or let him live. Make your choice then continue west until you reach Iskh. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Guardian Temple | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___________ _____ | | | | | 3 1 => _____|_____| 2 |_____| | | | <= 4 | |__ ________|_____ _____|___________ _____ | | | | | | | 20 5 7 | _____| 19 |_____|__ __|__ __| 9 | | | |XXXXX| | | | | 18 |XXXXX| 6 8 | | |__ __|_____|XXXXX|___________|___________|__ __| | | | | | | | 17 16 15 | | | |_____|_____|________ __|_____ ___________| 10 | | | | | | | 21 14 13 | | |_____|___________|__ __|__ __| | | | | 12 = 11 | |___________|_____| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Locate in the Temple ITEMS ¯¯¯¯¯ Steel - Room 1 Book of the Old Gods - Room 5 Silk Cloth - Room 8 Spell Lantern - Room 10 Tamahagane - Room 10 Black Heart Stone - Room 10 Goibniu Armor - Room 10 Grey Metal Greaves - Room 12 Magician"s Cape - Room 13 Monk"s Robe - Room 13 Spirit Stone - Room 15 Steel - Room 15 Sezzi"s Hammer - Room 17 Warrior"s Plate - Room 19 Spirit Potion - Room 19 Tamahagane - Room 1 (Requires Bolt Jump) Silken Cloth - Room 6 (Requires Ice Tower and Bolt Jump) Gambler"s Rags - Room 14 (Requires Bolt Jump and Black Hole) Ancient Coin - Room 15 (Requires Ice Tower and Bolt Jump) Health Charm - Room 16 (Requires Black Hole) ENEMIES ¯¯¯¯¯¯¯ * The Raven Burning Skull Demon Assassin Demon Archer Demon Mistress Demon Warlock * Jahzracht the Purifier _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Village of Ishk ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Throw an Ice Pillar at the Guard and leap up to a with . Move left and you can find a Save Statue at the bottom left. If you move up one tier and right you can meet with Sezzi the Monk. He wants you to find his smithing hammer that he left deep in the temple, he also provides a little bit of story. Exit at the bottom left and you can climb up the wall in the next room to find Kantae. Head back to the main section of Ishk and look around the shops to collect some items. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | MICIA MICIA | |======================================================| | Bloodletter Crest ........... 5 Iron | | 5 Demon Ruby | | 2 Devil"s Onyx | | 4 Lesser Demon Spirit | | 2 Greater Demon Spirit | | 1 Arch Demon Spirit | | Crusader Armlet ............. 5 Iron | | 5 Angel Sapphire | | 2 Saint"s Opal | | 4 Lesser Angel Spirit | | 2 Greater Angel Spirit | | 1 Arch Angel Spirit | | Weighted Bracelets .......... 5 Steel | | 10 Polished Stone | | 4 Lesser Feral Spirit | | 2 Greater Feral Spirit | | Templar Bracer .............. 5 Iron | | 5 Spirit Shard | | 3 Steel | | 3 Spirit Stone | | 3 Greater Angel Spirit | |______________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | STRANGE CHILD | |======================================================| | Saint"s Opal ..................... 4 Angel Sapphire | | Devil"s Onyx ..................... 4 Demon Ruby | | Large Emerald .................... 10 Polished Stone | |______________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | ALK"S TRADE POST | |======================================================| | Silken Cloth ...................... 3 Soft Cloth | | Steel ............................. 3 Iron | | Health Charm ...................... 2 Demon Ruby | | 2 Polished Stone | | 2 Iron | | Mana Charm ........................ 2 Angel Sapphire | | 2 Polished Stone | | 2 Rough Cloth | |______________________________________________________| If you head back to Hrukk and go towards the Library with the Broken Doll in your inventory you will encounter the Raven. ________________________________________________________________________________ \ The Raven / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +1 Skill Point, 1515 XP | | A Rank: +2 Int, +765 XP | | B Rank: +3 Mag, +390 XP | | | | Drop: Jet Black Feather | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | The Raven is much like the Yeti in appearance and attack style. It will | | use an uppercut and unleash a poison slam attack as well as a rain of | | poison. Like the Yeti, the Raven is momentarily stunned from back attacks. | | This is something you"ll want exploit by leaping over the Raven or Skill | | Canceling behind it for a quick hit. During the poison rain you can get | | off a short combo but this fight is more about picking your spots than | | anything else, just do your best not to get hit in the process. | |____________________________________________________________________________| Take the Books of the Old Gods to Vladyn to receive [+1 STAT POINT] and [+1 SKILL POINT]. Speak with Edgar to learn the Focus Finisher, then a couple more times to master it. Dave Mac and Yada Dee can also hook you up with some new gear. You can also exit west from Dave Mac and Yama Dee using the Skeleton Key to find Daborsk if you didn"t earlier. Finding a Hammer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drop down from the main room into the Guardian Temple. There are chests all over the place but you can"t really reach them right now. Do your best to stay on the upper level and cross over to the right. Ride the pillars up to the top and jump to the left, grabbing the edge of the platform. Move back to Room 5 but now you"re high above. Skill Cancel left to grab the edge, the fall off the left side and hold on. Kick yourself over to the to claim the . Head back to the right and climb the moving platforms again, this time jumping over to the far right. Drop down past the Mana Stone and hug the right wall as you fall to find a with a inside. Climb back up and charge the Mana Stone and exit via the top right before the gate shuts. In the next room you"ll want to avoid the Flamethrowers and reach the bottom where you"ll meet up with Reize. Move to the next room and drop all the way to the bottom. Clear out the baddies and use the device, dashing left and into a small area with a containing a . Charge the Mana Stone and leap across to the right to another device then quickly move back left to another , this one has a . Charge the Mana Stone quickly and move right again to another device, then back left to a with a . Charge this Mana Stone and move right once more to the last device then back left for the final {CHEST] -- the inside! Once you"ve completed this very rewarding sequence head down to the next room and save. Move into Room 12 and clear the enemies out. At the far left place an Ice Tower so that you can reach the top end and leap upon the moving platform. Use this to reach a second moving platform and return to the previous room at a higher location. The here has inside. Head back out and into Room 13. Cross over the moving blocks and defeat the Demon Warlock and jump upto the for a . Now fall off and grab ahold of the ledge on this platform then kick over to the next one. Carefully move past the flames to a with the . Now you can drop down and move to the next room. There isn"t much you can do here since you lack the abilities necessary to grab the chest. Move up to Room 15 and drop an Ice Pillar at the left and right holes in the ceiling. Climb up them for a and . Move into the next room for a boss fight! ________________________________________________________________________________ \ Jahzracht the Purifier / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +15 Affliction, +4545 XP | | A Rank: +10 Affliction | | B Rank: +5 Affliction, +1170 XP | | | | Drop: Soul of the Purifier | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | You need to avoid the Flamethrowers so you"re limited to sticking in the | | corner or the middle. Sticking to the middle is best, you"ll want to wait | | and defend Jahzracht"s attacks then counter with your own. When he leaps | | off the side wall he"ll come crashing down with a burst of flames, this is | | when you move to the corner to avoid the damage or make a well-timed leap. | | After about 1/4 of his health is lost, Jahzracht will move to the center | | and spin a Fiery Tornado that draws you into him as well as a conjure up | | laser beams that hover above. Avoid this by standing in the corner and | | making subtle shifts to aboid the laser beam. This attack will occur every | | time you drain 1/4 of Jahzracht"s health for a total of three times. | |____________________________________________________________________________| The Hammer Atlast ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Switch your Side Spell to Dragon Fist and punch through the wall at the left. Climb up to a that has then continue to climb upwards. Defeat the Demon Mistress in Room 19 then hit the device on the ground, climbing up to a Mana Stone. Charge it and leap right to another device then back left to a with a . Charge this Mana Stone and make it across to another device. Place an Ice Pillar to the right of the device here then hit it. Leap from the Ice Pillar to the left then dash to the behind the gate to receive a . Climb up to the top right and bust down the rock wall to find a with a . Return to Sezzi to get a good portion of the story thrown at you then you"ll want to check his wares for upgrades. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Mana Crystal Mine | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ | | | => | | _____ _____ ___________| 1 | | | | | | | 4 2 | |_____| 3 |___________|_____| | | | | 5 | ___________ ___________ _____|__ __|__ __| | | | | | | 9 8 7 6 | |___________|___________|_____|___________| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Find and ITEMS ¯¯¯¯¯ Silken Cloth - Room 2 Spirit Crystal - Room 2 Demon Key - Room 9 Dreadnaut Armor - Room 8 ENEMIES ¯¯¯¯¯¯¯ Demon Assassin Demon Archer Demon Ogre Demon Mistress Demon Warlock Burning Skull * Soul Rage Azudor _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Poison Everywhere ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before you do anything else, head back to Tagrum Village and visit the Elder. Here Zeige will reveal he"s been working with the Angels. Atalan kills him and the Elder provides more critical storyline information. Return to Ishk and go west out of the village. Break the stone wall to enter the Mana Crystal Mine. Move down to the bottom of the first room and cross the collapsing platforms that suspend you over the poison river. Move to the far left of the second room using Ice Pillars to avoid the river. Use an Ice Pillar at the end to reach a on the floating platform, it has a . Climb up to the top and defeat the Demon Mistress then use another Ice Pillar to reach the ledge where the Demon Archer is located. Defeat it then break the Stone Wall to reach the with a inside. In Room 3 you"ll find a Demon Warlock, dispose of it if you wish but you need to just drop down. Hug the right side and you"ll grab a collapsable ledge but you can enter Room 5 where Sir Pancakes is located. There is another Demon Warlock in the next room, he"s at the bottom in the river. If you exit at the bottom left to Room 6 you"ll find a Save Statue but also hear the sound of something collapsing. Head left and climb up to the next room where Azudor makes his return. Dhistahn makes his return if you didn"t kill him. ________________________________________________________________________________ \ Soul Rage Azudor & Dhistahn / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +10 HP, +2723 XP | | A Rank: +5 HP, +1373 XP | | B Rank: +2 HP, +673 XP | | | | Drop: Twisted Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Azudor and Dhistahn both are trying to kill you but also each other, just | | pick one and defeat him -- Azudor is probably simpler to defeat. Either | | way, Azudor obtains Soul Rage and with it a whole new arsenal of attacks. | | Azudor can split himself into multiple copies and still throws fireballs | | but also can now throw shuriken like Dhistahn could. The best way to take | | him down is to use a jump followed by a Heavy Attack with Wyatt or a quick | | combo with Reina that ends with a Jump-Heavy Attack. This will keep Azudor | | in a reset state so you can quickly repeat the attack over and over. | |____________________________________________________________________________| Collect the then the from the . You now have 110 seconds to leave the Mana Crystal Mine but there are two things you need to do with the Demon Key that you collected before leaving or it will forever be gone. Back in Room 8 you"ll need to use the Demon Key to reach the with the . In Room 4 you need to use the Demon Key to free Ben McNeely. When you return to Ishk you"ll notice the Mana Heater has gone out. Ride the tram to Hrukk and visit Claudia. She hands over a and explains you"ll need a lot of electricity to start it up. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Engineer"s Palace | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___________ _____ _____ | | | | | | 10 9 8 | |_____|___________| 7 |_____|_____ ___________ _____ | | | | | | | 11 3 2 1 => |_____|_____|_______ _ _|___________|_____| | | | 6 | 4 | 5 | |___________ _____ ___________| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Find and ITEMS ¯¯¯¯¯ Book of the Old Gods - Room 4 Spirit Stone - Room 6 Divine Dust - Room 1 Grand Agate - Room 6 (Requires Black Hole) ENEMIES ¯¯¯¯¯¯¯ Angel Zealot Angel Soldier Angel Shepherd * Treu the Golden Child _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Item Collection ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Take a quick detour to collect some items you couldn"t get earlier. Head to Tagrum Village and move past the Elder, then up to Mesmer. Use the Skeleton Key to claim a from the . Back in the sewers you can punch out the stone wall and reach an area with a bunch of Angels. Defeat them all to get the . You might as well head to Room 10 and free Bolverk from the ice using a Dragon Fist. If you want you can clear out all the items left in the Abandoned Gardens. Head there and in Room 2 climb up to the left side. Have a Negative Soul Affinity so you can the speed bonus then drop an Ice Tower. Leap from it and use an aerial skill to grab the edge. Claim the within the . Head over to Room 7 now and break the wall to find a with a . Charge the Mana Stone here and climb up to the right quickly into a new room. In this room is a lone with a inside. Head up through the top half of the area to find Rinna in Room 10. Lastly, climb up and over to Room 18 by using the Demon Key. Inside is a lone with the inside. That"s going to be a wrap for now, so head back to the Western Skyway from Ishk. In the first room, climb up to the top and enter using the Angel Key. Source of Lightning ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Make your way west through the lightning rods and drop down when you get the chance. Use the Mana Stone to exit left then charge the one in the next room. Time your leap and refrain from hitting up or you"ll get hit in the lightning, just hit and hold left or right depending on which way you are going. Cross over and charge the Mana Stone again from the left side then climb up and hit the device so you can dart over to the at the right and claim the final . Move into the next room and climb into the mid-section to spot a with a . Now move to the far left using the moving platforms to reach a Mana Stone. Charge it and race back to the right, climbing up the wall and exiting at the top right. Make your way left, timing your leaps so that you aren"t getting hit. Defeat the Templars and Zealots that block your path and exit at the top right, Room 8 and a Save Statue. Move left and defeat the enemy here (the sister of Tagu) for an . ________________________________________________________________________________ \ Treu the Golden Child / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +2 Int/Agi, +15075 XP | | A Rank: +5 S. Ruin, +7575 XP | | B Rank: +3 Mag, +3825 XP | | | | Drop: Soul of the Warden | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | From the beginning of the fight you should notice the blue bar filling up | | instead of starting that way. Once it fills up Treu will warp to the top | | of the room and starting launching lightning bolts in a counterclockwise | | manner. Dodge them going left then climb up and hit Treu to break the | | attack. This will occur throughout the fight and how many bolts is based | | on how low Treu"s health is; 1 if 75% or higher, 2 if 26-74%, or 4 if 25% | | or lower. Sometimes you"ll have to chase Treu up to the top or down to the | | bottom because she"ll just sit there and let her attack charge up. Outside | | of this attack, it"s simple enough to block Treu and counter her normal | | attack with a quick flurry of your own. | |____________________________________________________________________________| Backtrack one room and use the Mana Stone. Bolt Jump up the wall and into Room 11 where you"ll find Synthie. Head back to Room 3 and use the Mana Stone then move right. Place an Ice Pillar and Bolt Jump from it to reach the top of this room. Enter Room 2 and ultimately Room 1 to find a with the inside. Return to Schultze in Ishk and use Thunder Bolt to charge the Mana Heater Core. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Ziggurat | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___________ | | | | 13 | | 12 |___________|_____ | | | | | 11 10 | |_____|___________|__ __| | | | | | 8 9 | | 7 |__ __|_____| | | | | 6 | |_____|________ __| | | | 5 | 4 | |___________ _____|_____ | | <= 1 | 2 | 3 | |_______________________| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Find and ITEMS ¯¯¯¯¯ Mark of Valdis Dead Man"s Fury - Room 7 Tamahagane - Room 7 (Requires Black Hole) Spell Lantern - Room 1 (Requires Black Hole) Health Charm - Room 8 (Requires Black Hole) ENEMIES ¯¯¯¯¯¯¯ * Feral Manawar Demon Assassin Demon Archer Demon Mistress Demon Warlock Demon Widow * Gernot the Spire _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A New Boss ¯¯¯¯¯¯¯¯¯¯ After you"ve cleared the Engineer"s Palace you"ll have an opportunity to fight a new boss, The Manawar. To fight the Manawar head to where you fought Magus in the Western Skyway. ________________________________________________________________________________ \ The Manawar / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +3 Int, +6038 XP | | A Rank: +2 Int, +3038 XP | | B Rank: +1 Int, +1538 XP | | | | Drop: Arch Feral Spirit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | The Manawar has an attack pattern so you"ll be able to deal with it more | | easily than other bosses. First it shoots two rounds of poison projectiles | | then begins to teleport around and use a mana shield when it"s near you. | | After this phase the Manawar will shoot fireballs and laser beams, follow | | that up with icicles that hit in a circular region around itself then end | | with a move similar to Treu where it shoots green lightning all over the | | place. This cycle repeats starting with the mana shield again, with slight | | variations to the attacks. Once this first cycle is complete the Manawar | | will start back over with the poison projectiles. The best times to attack | | are when it"s not, there"s plenty of brief periods where you can pop in to | | strike so pick your spot and have at it. | |____________________________________________________________________________| Item Pickup ¯¯¯¯¯¯¯¯¯¯¯ Head back to Ishk and save then start towards the Western Skyway again. Before you enter, make a leap from the top ledge and use Bolt Jump. Wall kick off the right wall going left to a with a . Enter the Western Skyway now and head to Room 7. Clear out the enemies and place an Ice Tower on the left side near the wall. Leap from it and Wall Jump off then use Bolt Jump to grab the ledge. Open the for a then climb up to Room 1. At the top of Room 1 you can break the wall and find a with a inside. There are a few more items you can collect right now but you"ll have to revisit the areas after you clear the Ziggurat to get everything anyways, so you might as well just finish the Ziggurat first. To the Ziggurat ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Tagrum and move up through the Derelicts. Go to the room where you obtained the first Masters Scroll and go right, unlocking the Demon Door to find Shunnafy. Continue up to Room 6 and break the wall to find a with a . Move up to Room 4 and on the second level platform place an Ice Pillar just on the edge so you can reach the highest level. Now place another Ice Pillar on the right edge and leap from it, using Arctic Javelin to increase your hang time and reach the with the inside. Continue up through the next room then use an Ice Pillar to reach the top right where you can use the Demon Key to reach the Ziggurat. Don"t head in just head, instead go to the left side of this room and use an Ice Tower + Bolt Jump to climb up into a new room. Enter the left alcove for a with an inside then you can hire Brizhal. Now go back and enter the Ziggurat. Keep moving right until you catch up with Reina and Faolan. Fight your way up to the top of Room 4 then ride the block up. In this room you"ll need to defeat two Demon Warlocks and climb to the highest point. Charge the Mana Stone and move to the next room. This next room has some stuff you can"t get too very easily but you"ll be coming back, just climb through it to the next area. In the next large room you will have to defeat the Demon Widow in the center. If you fall you"ll have to hike all the way back up so don"t fall. Cross over to the right side. ________________________________________________________________________________ \ Gernot the Spire / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +2 Str/Luck, +15075 XP | | A Rank: +10 A. Ruin | | B Rank: | | | | Drop: Soul of the Void | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Gernot is hard to combo against because he can raise his shield. The good | | thing about this is that it leaves open for a back attack. Gernot can dash | | and uppercut for some heavy damage, he also leaps into the air firing a | | laser across the battle field. In addition Gernot can toss numerous balls | | of darkness around the area forcing you to dodge as they fall to the | | ground, he can do this in a X-Slash which makes it even harder to dodge. | | If the blue bar fills all the way then Gernot will summon a Black Hole to | | the void which instantly defeats your characer, forcing a Life Potion or | | the dreaded Retry screen so make sure to defeat him quickly! | |____________________________________________________________________________| Item Collectathon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use Black Hole to move to the right side and collect the from the . Charge the Mana Stone and head out to the previous room. Use an Ice Pillar to reach the second level the Black Hole to cross the spiked area and reach Chan Lap Kin. Head back to Room 8 where the Demon Widow is located. Drop off the right side and you"ll land on a lower platform. Use Dark Hole to cross to a with a . Return to Room 7 and from the left side use Dark Hole to reach the with a inside. Charge the Mana Stone on the right side and quickly climb up the wall past the spikes to find another -- this one has the inside. Back in Room 1, stay along the upper level and use Black Hole to cross the large gap. Open the to collect a then return to Room 19 of Tagrum. Climb up to Room 1 and use Black Hole to cross the gap where Axen is located. Return to Sezzi in Ishk now that you have both pieces to receive the . Return to Ancient Mausoleum ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To collect some more items head back to the Ancient Mausoleum. In the first room you can use an Ice Tower to reach the second tier where a can be found in a . In the next room you"ll need to climb up the right side and use Dragon Fist to break the wall so you can claim the from the . Now head to the left side and charge the Mana Stone. Climb to the top left and out past the R.I.P. Peche gravestone to find Shadoboxxer. Next, go to Room 7 and about halfway down you can spot the on the left ledge. Use an Ice Tower and Bolt Jump to reach it and claim the final piece of armor for the set, the . Return to the room where you fought Tagu and use Ice Tower and a Bolt Jump to reach the on the left side with an . Go through Room 12 now and into Room 19 using the Skeleton Key to find a with a inside. Return to Frozen Crypts ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head into the Frozen Crypts and from the start launch over to the button on the left side. Hit it and descend to the bottom into a small alcove where a holds a . Move across to Room 20 now where a has the . In the previous room you can drop down a little bit to spot a on the small ridge. Use an Ice Tower to claim the then head on to Hrukk. Central Skyway Pitstop ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to Room 7 and climb up to the highest level. You can"t see the on screen because it"s against the wall so shoot a Black Hole over and time it so you land on the chest and claim the . Return to the Sewers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Room 1 you can drop an Ice Tower and use Bolt Jump to climb through the small crack in the ceiling. This leads to Room 14 where you"ll find some in a . You can perform this same trick in Room 10 to find a in a . Raiding the Guardian Temple ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Return to Ishk and drop into the Guardian Temple. In Room 6 use an Ice Tower and Bolt Jump to reach the on the left side with the . Trek all the way to the Save Statue and continue west. In Room 14 there is a Mana Charge puzzle where you need to dash left, use Bolt Jump to climb into the space above then Black Hole to cross over to the with the . Exit at the left side of this room using the Demon Key to find Honest Davion. Climb up into Room 15 and use an Ice Tower plus Bolt Jump to climb into the center hole in the ceiling. At the top is a with an . Move into the boss room but don"t fall down! Use Black Hole to reach the in the center for a . Final Stop - Engineer"s Palace ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go to Room 6 and on the left side use Black Hole to cross the electricity and open the for a . You now have the option of going to the Sanctuary and completing the game or facing off with some optional bosses which will increase your completion stats. Start with the Pit if you are going for optional things. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Sunken Prison | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___________ | | | | 4 => _____ ___________| 3 |__ __| | | | | | <= 2 5 | | 1 |___________|_ _|___________| ___________ | |XXXXX| | | | | | | | |XXXXX| 11 8 | | | |__ __|XXXXX|__ __| 6 | 7 |__ __|_____| | | | | | | 10 | <= 13 12 | | | 9 | |_____|___________|___________|___________|___________| OBJECTIVES ¯¯¯¯¯¯¯¯¯¯ - Use to enter the Sanctuary in the East ITEMS ¯¯¯¯¯ N/A ENEMIES ¯¯¯¯¯¯¯ Feral Hermit Feral Siren Feral Reaper Feral Puffer Ruckjahl the Frozen One * Anemone * Eye of Myrgato * Eye of Alagath * True Anemone _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Reaching the Pit ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head east of Ishk and go back towards the Sewers, but drop down and use Black Hole to cross the spikes. ________________________________________________________________________________ \ Eye of Myrgato / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +8 Affliction/S. Ruin/Mag, +27113 XP | | A Rank: +5 Affliction/S. Ruin/Mag, +13613 XP | | B Rank: | | | | Drop: Left Eye of Myrgato | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Right from the start the Eye of Myrgato will dash right and left to get | | some quick damage on you, but you"ll want to block this. Pin the Eye into | | corner and wait for the tail whip attack when it leaps into the air. This | | strategy will keep the Eye of Myrgato unable to react for most of the | | fight and limit the amount of trouble you"ll have avoid the quick dash | | attacks that would otherwise devastate you. | |____________________________________________________________________________| The Hallow ¯¯¯¯¯¯¯¯¯¯ Go through the Sewers and into the Hallow via Room 6. Use the Mana Stone to release the barrier then place an Ice Pillar at the edge of the walkway. Leap from it using Bolt Jump to enter an area where the Eye of Alagath can be found. ________________________________________________________________________________ \ Eye of Alagath / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +8 Crit/A.Ruin/Atk, +27113 XP | | A Rank: +4 Crit/A.Ruin/Atk, +13613 XP | | B Rank: | | | | Drop: Right Eye of Alagath | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | This Eye is harder to pin the corner but that strategy is viable. Watch | | for the Lightning and Ice Shards that the Eye of Alagath will cast. You | | must destroy the three seals while the Eye of Alagath floats around before | | you can actually deal any damage. Periodically the Eye of Alagath will | | attempt to charge up an attack, indicated by the aura of energy that | | surrounds it. Do not let this happen and you should be alright. | |____________________________________________________________________________| Execution Hall ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you opt to drop down through the Sunken Prison you"ll make your way to Room 10, the Execution Hall. If you defeated the Yeti before going to Ishk then this place will be in tact, hurray! If not then you must face the Yeti now, boo! Check out the Armory and Geffen"s Shop. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | GEFFEN | |=============================================| | Ninja Scroll ....... 3 Rough Cloth | | 3 Soft Cloth | | 5 Iron | | 4 Spirit Shard | | 2 Lesser Feral Spirit | | | | Sorcerer Regalia ... 5 Silken Cloth | | 5 Angel Sapphire | | 2 Saint"s Opal | | 4 Lesser Angel Spirit | | 2 Greater Angel Spirit | | 1 Arch Angel Spirit | | | | Highlander Hood ... 10 Soft Cloth | | 3 Silken Cloth | | 1 Gem of Purity | | 2 Black Heart Stone | | | | Tunnel Vision ..... 10 Iron | | 3 Steel | | 2 Gem of Purity | | 1 Black Heart Stone | | 1 Strange Glasses | |_____________________________________________| Through the Library ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the Divine Key at the top of the Library to reach the Lost Gardens. This is a small straightforward area so plow through it. Once you reach the Sunken Prison try to stay up top. In Room 3 you"ll need to use Black Hole and Bolt Jump to climb up to the top. Exit from Room 4 into the Sanctuary. Save your game and progress through the stages, defeating enemies as you go. Eventually you run into Anemone. ________________________________________________________________________________ \ Anemone / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +40 HP, +36113 XP | | A Rank: +20 HP, +18113 XP | | B Rank: +10 HP, +9113 XP | | | | Drop: N/A | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | For this battle you"ll have to contend with poison traps, fireballs, and | | other enemies. Dodging the poison and fireballs is simple enough, but | | every 1/4 HP that is drained forces Anemone back underground while the | | Crystals high above will heal her. Enemies will spawn, all Ferals, and | | they must be defeated before Anemone will emerge. While hunting down the | | Ferals be sure to destroy the Crystals and pause Anemone"s healing, even | | though they recharge. If you feel the ticking damage is too much, then | | climb to the top and charge the Mana Heater. | |____________________________________________________________________________| Ahead you meet with Valdis who explains pretty much everything. The city begins to crumble, it"s time to get out of here! Race up the path using all of your skills, Ice Pillar, Dark Hole, and Bolt Jump to make it to the top and out! It"s not over yet, Anemone returns one final time to try and thwart your escape... ________________________________________________________________________________ \ True Anemone / |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | S Rank: +113 XP | | A Rank: +113 XP | | B Rank: +113 XP | | | | Drop: N/A | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | True Anemone will use a flurry of skills and abilities to try and defeat | | you, but it has a glaring weakness with the damage it takes to its head. | | Start by slashing the tentacles on the right side, after taking a set | | amount of damage they will fold allowing you to leap up them and strike | | the head. Be careful as a tornado will be formed in the center below the | | head and you"ll take some heavy damage if you fall in. Drain the shield to | | force the tornadoes to the sides then attack the yellow energy balls that | | can heal True Anemone. Attacking them causes them to explode when they | | reach the head instead of healing! Anemone will continue to toss balls of | | darkness and light from it"s top two tentacles and use the tornado attack | | down the center. Every time you drain the shield you"ll need to strike the | | the healing balls to instead cause damage to Anemone. This cycle will | | repeat until you defeat True Anemone with the occasional crystals that | | will form to heal True Anemone. At the end you"ll have to dodge laser | | beams but it"s no harder than avoiding the balls of energy. | |____________________________________________________________________________| After defeating True Anemone the ending cutscene will play and the credits will roll. If you collected the Eye of Myrgato, Eye of Alagath, and/or completed the game on God Slayer mode then you"ll receive additional scenes during the credits. There is a different scene for both Wyatt and Reina. ________________________//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\________________________ ________________________| Appendices |________________________ \\_________________________// __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Armor | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Paladin Armor (Lv.1) || Judicator Rainment (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +2 Str || Stats: +2 Int | | +1 Int || +2 Agi | | +15 Armor || +6 Armor | | +5 Resist || +4 Resist | | Immune Silence/Freeze/Static || +Skill Cancel | | || | | Effect: Every 6th melee attack does || Effect: Critical attacks restore 1 | | a burst of light magic. || mana. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Paladin Armor (Lv.2) || Judicator Rainment (Lv.2) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 1 Rogue"s Cowl | | 1 Soft Cloth || 2 Rough Cloth | | 1 Steel || 1 Soft Cloth | | 2 Lesser Angel Spirit || 2 Lesser Angel Spirit | | 1 Greater Angel Spirit || 1 Greater Angel Spirit | | 2 Angel Sapphire || 2 Angel Sapphire | | || | | Stats: +4 Str || Stats: +4 Int | | +2 Int || +4 Agi | | +30 Armor || +12 Armor | | +10 Resist || +8 Resist | | Immune Silence/Freeze/Static || +Skill Cancel | | || | | Effect: Every 5th melee attack does || Effect: Critical attacks restore 2 | | a burst of light magic. || mana. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Paladin Armor (Lv.3) || Judicator Rainment (Lv.3) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 1 Rogue"s Cowl | | 3 Soft Cloth || 5 Rough Cloth | | 5 Steel || 3 Soft Cloth | | 6 Lesser Angel Spirit || 5 Lesser Angel Spirit | | 2 Greater Angel Spirit || 4 Greater Angel Spirit | | 7 Angel Sapphire || 2 Angel Sapphire | | || | | Stats: +6 Str || Stats: +6 Int | | +3 Int || +6 Agi | | +45 Armor || +18 Armor | | +15 Resist || +12 Resist | | Immune Silence/Freeze/Static || +Skill Cancel | | || | | Effect: Every 4th melee attack does || Effect: Critical attacks restore 3 | | a burst of light magic. || mana. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Cleric Vestments (Lv.1) || Wanderer Rainment (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +1 Int || Stats: +1 Str | | +0 Str || +3 Agi | | +0 Luck || +7 Armor/+3 Resist | | +17 Resist || +10% Critical Damage | | || | | Effect: Spells gain 0.5 S. Ruin for || Effect: Kills grant bonus damage for | | every 1% of Max MP missing. || 5 seconds. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Cleric Vestments (Lv.2) || Wanderer Rainment (Lv.2) | |======================================||======================================| | To Craft: 1 Magician"s Cape || To Craft: 1 Rogue"s Cowl | | 2 Soft Cloth || 2 Rough Cloth | | 1 Silken Cloth || 1 Soft Cloth | | 1 Spirit Stone || 3 Lesser Feral Spirit | | 1 Greater Angel Spirit || 1 Greater Feral Spirit | | 1 Saint"s Opal || 4 Polished Stone | | || | | Stats: +3 Int || Stats: +2 Str | | +1 Str || +6 Agi | | +1 Luck || +14 Armor/+6 Resist | | +34 Resist || +20% Critical Damage | | || | | Effect: Spells gain 0.5 S. Ruin for || Effect: Kills grant bonus damage for | | every 1% of Max MP missing. || 7 seconds. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Cleric Vestments (Lv.3) || Wanderer Rainment (Lv.3) | |======================================||======================================| | To Craft: 1 Magician"s Cape || To Craft: 1 Rogue"s Cowl | | 5 Soft Cloth || 4 Rough Cloth | | 3 Silken Cloth || 2 Soft Cloth | | 3 Spirit Stone || 6 Lesser Feral Spirit | | 6 Greater Angel Spirit || 3 Greater Feral Spirit | | 4 Saint"s Opal || 7 Polished Stone | | || | | Stats: +5 Int || Stats: +3 Str | | +2 Str || +9 Agi | | +2 Luck || +21 Armor/+9 Resist | | +51 Resist || +30% Critical Damage | | || | | Effect: Spells gain 0.5 S. Ruin for || Effect: Kills grant bonus damage for | | every 1% of Max MP missing. || 9 seconds. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Goibniu Armor (Lv.1) || Monk"s Robe (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +3 Str || Stats: +1 Str/Int/Agi/Luck | | +12 Armor || +5 Armor | | +4 Resist || +5 Resist | | +5% Attack Damage || +15 Max HP | | || | | Effect: Attacks ignore all armor if || Effect: (Focus Mode) Punch/Kick | | HP is below 20% of Max HP. || Attack Damage increased. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Goibniu Armor (Lv.2) || Monk"s Robe (Lv.2) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 4 Rough Cloth | | 4 Iron || 2 Soft Cloth | | 2 Steel || 2 Silken Cloth | | 3 Lesser Feral Spirit || 3 Lesser Feral Spirit | | 2 Greater Feral Spirit || 2 Greater Feral Spirit | | 2 Large Emerald || 2 Large Emerald | | || | | Stats: +6 Str || Stats: +2 Str/Int/Agi/Luck | | +24 Armor || +10 Armor | | +8 Resist || +10 Resist | | +10% Attack Damage || +30 Max HP | | || | | Effect: Attacks ignore all armor if || Effect: (Focus Mode) Punch/Kick | | HP is below 20% of Max HP. || Attack Damage increased. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Goibniu Armor (Lv.3) || Monk"s Robe (Lv.3) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 8 Rough Cloth | | 5 Iron || 4 Soft Cloth | | 5 Steel || 4 Silken Cloth | | 5 Lesser Feral Spirit || 6 Lesser Feral Spirit | | 3 Greater Feral Spirit || 3 Greater Feral Spirit | | 3 Large Emerald || 4 Large Emerald | | || | | Stats: +9 Str || Stats: +3 Str/Int/Agi/Luck | | +36 Armor || +15 Armor | | +12 Resist || +15 Resist | | +15% Attack Damage || +45 Max HP | | || | | Effect: Attacks ignore all armor if || Effect: (Focus Mode) Punch/Kick | | HP is below 20% of Max HP. || Attack Damage increased. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Murderous Rainment (Lv.1) || Gladiator Vest (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +2 Agi || Stats: +2 Str | | +1 Int || +2 Agi | | +1 Luck || +9 Armor | | +3 Armor || Focus Mode at critical HP | | +7 Resist || | | +5% Critical Chance || Effect: Focus Mode Duration | | || increased by 5 seconds. | | Effect: Critical attacks give your ||______________________________________| | next magic spell a damage | | bonus. | |______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Murderous Rainment (Lv.2) || Gladiator Vest (Lv.2) | |======================================||======================================| | To Craft: 1 Rogue"s Cowl || To Craft: 1 Warrior"s Plate | | 2 Rough Cloth || 3 Iron | | 1 Soft Cloth || 1 Steel | | 3 Lesser Demon Spirit || 2 Lesser Feral Spirit | | 1 Greater Demon Spirit || 1 Greater Feral Spirit | | 2 Demon Ruby || 4 Polished Stone | | || | | Stats: +4 Agi || Stats: +5 Str | | +2 Int || +5 Agi | | +2 Luck || +18 Armor | | +6 Armor || Focus Mode at critical HP | | +14 Resist || | | +10% Critical Chance || Effect: Focus Mode Duration | | || increased by 10 seconds. | | Effect: Critical attacks give your ||______________________________________| | next magic spell a damage | | bonus. | |______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Murderous Rainment (Lv.3) || Gladiator Vest (Lv.3) | |======================================||======================================| | To Craft: 1 Rogue"s Cowl || To Craft: 1 Warrior"s Plate | | 4 Rough Cloth || 6 Iron | | 2 Soft Cloth || 5 Steel | | 6 Lesser Demon Spirit || 5 Lesser Feral Spirit | | 3 Greater Demon Spirit || 2 Greater Feral Spirit | | 5 Demon Ruby || 6 Polished Stone | | || | | Stats: +6 Agi || Stats: +8 Str | | +3 Int || +8 Agi | | +3 Luck || +27 Armor | | +9 Armor || Focus Mode at critical HP | | +21 Resist || | | +15% Critical Chance || Effect: Focus Mode Duration | | || increased by 15 seconds. | | Effect: Critical attacks give your ||______________________________________| | next magic spell a damage | | bonus. | |______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Warlock Vestments (Lv.1) || Dreadnaut Armor (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +2 Int || Stats: +2 Str | | +1 Agi || +1 Agi | | +3 Armor || +1 Luck | | +10 Resist || +11 Armor/+3 Resist | | +5 Affliction Chance || +5 Armor Ruin | | || | | Effect: (Focus Mode) +Damage to || Effect: Parrying increases damage | | "Dark" class spells with || of next melee attack. | | higher combos. || | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Warlock Vestments (Lv.2) || Dreadnaut Armor (Lv.2) | |======================================||======================================| | To Craft: 1 Magician"s Cape || To Craft: 1 Warrior"s Plate | | 1 Soft Cloth || 3 Iron | | 2 Spirit Shard || 1 Steel | | 1 Spirit Stone || 2 Lesser Demon Spirit | | 1 Greater Demon Spirit || 1 Greater Demon Spirit | | 1 Devil"s Onyx || 2 Demon Ruby | | || | | Stats: +4 Int || Stats: +4 Str | | +2 Agi || +2 Agi | | +6 Armor || +2 Luck | | +20 Resist || +22 Armor/+6 Resist | | +10 Affliction Chance || +10 Armor Ruin | | || | | Effect: (Focus Mode) +Damage to || Effect: Parrying increases damage | | "Dark" class spells with || of next melee attack. | | higher combos. || | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Warlock Vestments (Lv.3) || Dreadnaut Armor (Lv.3) | |======================================||======================================| | To Craft: 1 Magician"s Cape || To Craft: 1 Warrior"s Plate | | 5 Soft Cloth || 6 Iron | | 5 Spirit Shard || 5 Steel | | 3 Spirit Stone || 5 Lesser Demon Spirit | | 5 Greater Demon Spirit || 2 Greater Demon Spirit | | 4 Devil"s Onyx || 4 Demon Ruby | | || | | Stats: +6 Int || Stats: +6 Str | | +3 Agi || +3 Agi | | +9 Armor || +3 Luck | | +30 Resist || +33 Armor/+9 Resist | | +15 Affliction Chance || +15 Armor Ruin | | || | | Effect: (Focus Mode) +Damage to || Effect: Parrying increases damage | | "Dark" class spells with || of next melee attack. | | higher combos. || | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Dead Man"s Fury (Lv.1) || Magister Vestments (Lv.1) | |======================================||======================================| | To Craft: N/A || To Craft: N/A | | || | | Stats: +1 Str || Stats: +1 Int | | +1 Int || +1 Luck | | Gain fury every attack. || +2 Armor | | Fury adds fire damage to || +11 Resist | | melee attacks. || +6% Magic Power | | || | | Effect: At Max Fury gain +5% Life || Effect: (Focus Mode) Mana regen | | Leech/+10% Critical Damage. || greatly increased. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Dead Man"s Fury (Lv.2) || Magister Vestments (Lv.2) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 1 Magician"s Cape | | 3 Iron || 1 Soft Cloth | | 1 Steel || 2 Spirit Shard | | 2 Lesser Demon Spirit || 2 Spirit Stone | | 1 Greater Demon Spirit || 1 Greater Feral Spirit | | 2 Devil"s Onyx || 1 Large Emerald | | || | | Stats: +2 Str || Stats: +2 Int | | +2 Int || +3 Luck | | Gain fury every attack. || +4 Armor | | Fury adds fire damage to || +22 Resist | | melee attacks. || +12% Magic Power | | || | | Effect: At Max Fury gain +10% Life || Effect: (Focus Mode) Mana regen | | Leech/+20% Critical Damage. || greatly increased. | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Dead Man"s Fury (Lv.3) || Magister Vestments (Lv.3) | |======================================||======================================| | To Craft: 1 Warrior"s Plate || To Craft: 1 Magician"s Cape | | 6 Iron || 5 Soft Cloth | | 5 Steel || 5 Spirit Shard | | 5 Lesser Demon Spirit || 3 Spirit Stone | | 2 Greater Demon Spirit || 5 Greater Feral Spirit | | 4 Devil"s Onyx || 4 Large Emerald | | || | | Stats: +3 Str || Stats: +4 Int | | +3 Int || +5 Luck | | Gain fury every attack. || +6 Armor | | Fury adds fire damage to || +33 Resist | | melee attacks. || +18% Magic Power | | || | | Effect: At Max Fury gain +15% Life || Effect: (Focus Mode) Mana regen | | Leech/+30% Critical Damage. || greatly increased. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Armor of the Grey Knight (Lv.3) | |======================================| | To Craft: 1 Grey Metal Gloves | | 1 Grey Metal Helm | | 1 Grey Metal Plate | | 1 Grey Metal Greaves | | 4 Greater Feral Spirit | | 1 Twisted Spirit | | | | Stats: +6 Str | | +3 Int | | +3 Agi | | +36 Armor | | Immune to Poison/Burn/Corrupt | | | | Effect: Emmits a shield of mana to | | protect the wearer. | |______________________________________| __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Weapons | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ G R E A T S W O R D ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is Wyatt"s starting weapon. He can upgrade it at Sezzi"s Smith in Ishk. There are two paths, one for attack and the other for magic. This weapon has the most possible variations. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Razor Blade Purgatory (Lv.2) | |======================================| | To Craft: 3 Iron | | 1 Steel | | 2 Rough Cloth | | 1 Soft Cloth | | | | Stats: +2 Attack | |______________________________________| || || \ / \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Wanderer Blade Purgatory (Lv.3) || Warrior Blade Purgatory (Lv.3) | |======================================||======================================| | To Craft: 6 Iron || To Craft: 6 Iron | | 3 Steel || 3 Steel | | 1 Tamahagane || 1 Tamahagane | | 4 Rough Cloth || 4 Rough Cloth | | 2 Soft Cloth || 2 Soft Cloth | | 1 Silken Cloth || 1 Silken Cloth | | || | | Stats: +5 Attack || Stats: +5 Attack | | +5% Critical Chance || +10 Armor Ruin | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Assassin Blade Purgatory (Lv.4) || Commander Blade Purgatory (Lv.4) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Steel || 4 Steel | | 2 Tamahagane || 2 Tamahagane | | 6 Rough Cloth || 6 Rough Cloth | | 3 Soft Cloth || 3 Soft Cloth | | 1 Silken Cloth || 1 Silken Cloth | | || | | Stats: +9 Attack || Stats: +9 Attack | | +10% Critical Chance || +15 Armor Ruin | | +25% Critical Damage || +50% Assist/Minion Power | |______________________________________||______________________________________| OR OR |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Executioner Blade Purgatory (Lv.4) || King Blade Purgatory (Lv.3) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Steel || 4 Steel | | 2 Tamahagane || 2 Tamahagane | | 6 Rough Cloth || 6 Rough Cloth | | 3 Soft Cloth || 3 Soft Cloth | | 1 Silken Cloth || 1 Silken Cloth | | || | | Stats: +9 Attack || Stats: +9 Attack | | +10% Critical Chance || +15 Armor Ruin | | +50% Bleed Damage || Heavy Attack Damage increased | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Rune Blade Purgatory (Lv.2) | |======================================| | To Craft: 3 Iron | | 1 Steel | | 2 Spirit Shard | | 1 Spirit Stone | | | | Stats: +2 Magic | |______________________________________| || || \ / \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sacred Blade Purgatory (Lv.3) || Sacrificial Blade Purgatory (Lv.3) | |======================================||======================================| | To Craft: 6 Iron || To Craft: 6 Iron | | 3 Steel || 3 Steel | | 1 Tamahagane || 1 Tamahagane | | 4 Spirit Shard || 4 Spirit Shard | | 2 Spirit Stone || 2 Spirit Stone | | 1 Spirit Crystal || 1 Spirit Crystal | | || | | Stats: +5 Magic || Stats: +5 Magic | | +10 Spell Ruin || +10% Affliction Chance | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Mage Blade Purgatory (Lv.4) || Heretic Blade Purgatory (Lv.4) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Steel || 4 Steel | | 2 Tamahagane || 2 Tamahagane | | 6 Spirit Shard || 6 Spirit Shard | | 3 Spirit Stone || 3 Spirit Stone | | 1 Spirit Crystal || 1 Spirit Crystal | | || | | Stats: +9 Magic || Stats: +9 Magic | | +15 Spell Ruin || +20% Affliction Chance | | Sword Attack Damage is || Grants +5% Life and Spell | | converted to magic || Leech | |______________________________________||______________________________________| OR OR |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Judgement Blade Purgatory (Lv.4) || Warlock Blade Purgatory (Lv.4) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Steel || 4 Steel | | 2 Tamahagane || 2 Tamahagane | | 6 Spirit Shard || 6 Spirit Shard | | 3 Spirit Stone || 3 Spirit Stone | | 1 Spirit Crystal || 1 Spirit Crystal | | || | | Stats: +9 Magic || Stats: +9 Magic | | +15 Spell Ruin || +20% Affliction Chance | | Sword attacks have a 10% || Casting a spell while in | | chance to increase Focus || stealth boosts its damage by | | || 50% | |______________________________________||______________________________________| B O W A N D D A G G E R ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Bow and Dagger are sold by Dave Mac in the Library. You must purchase the Raven"s Quill to start but then you are given the option of a Critical Damage or Poison path. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Raven"s Quill (Lv.1) | |======================================| | To Craft: 3 Iron | | 1 Rough Cloth | | 1 Jet Black Feather | | | | Stats: -25% Attack Dmg | | +10% Crit Chance | | +Backstab Dmg | |______________________________________| || || \ / \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Raven"s Nail (Lv.2) || Raven"s Call (Lv.2) | |======================================||======================================| | To Craft: 6 Iron || To Craft: 6 Iron | | 2 Rough Cloth || 2 Rough Cloth | | 2 Steel || 2 Greater Demon Spirit | | 1 Soft Cloth || 1 Spirit Stone | | || | | Stats: +5% Critical Damage || Stats: +Lv.1 Poison | | -25% Attack Dmg || -25% Attack Dmg | | +10% Crit Chance || +10% Crit Chance | | +Backstab Dmg || +Backstab Dmg | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Raven"s Claw (Lv.3) || Raven"s Shriek (Lv.3) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Rough Cloth || 4 Rough Cloth | | 1 Tamahagane || 1 Tamahagane | | 4 Steel || 4 Greater Demon Spirit | | 2 Soft Cloth || 2 Spirit Stone | | || | | Stats: +10% Critical Damage || Stats: +Lv.2 Poison | | +1 Agi || +5% Affliction Chance | | -25% Attack Dmg || -25% Attack Dmg | | +10% Crit Chance || +10% Crit Chance | | +Backstab Dmg || +Backstab Dmg | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Raven"s Talon (Lv.4) || Raven"s Howl (Lv.4) | |======================================||======================================| | To Craft: 12 Iron || To Craft: 12 Iron | | 5 Rough Cloth || 5 Rough Cloth | | 2 Tamahagane || 2 Tamahagane | | 6 Steel || 6 Greater Demon Spirit | | 3 Soft Cloth || 3 Spirit Stone | | || | | Stats: +15% Critical Damage || Stats: +Lv.3 Poison | | +2 Agi || +10% Affliction Chance | | +Skill || +Arrow | | -25% Attack Dmg || -25% Attack Dmg | | +10% Crit Chance || +10% Crit Chance | | +Backstab Dmg || +Backstab Dmg | |______________________________________||______________________________________| T H E T W I N S W O R D S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Twins Blades are sold by Yama Dee in the Library. You must purchase the Seraphic Blades to start but then you are given a Crit Chance/Armor Ruin set versus a Light Magic Power and Spell Ruin set. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Seraphic Blades (Lv.1) | |======================================| | To Craft: 3 Iron | | 1 Rough Cloth | | 1 Snow White Mane | | | | Stats: -35% Atk Dmg | | 2X Hit | | +Aerial Dmg | | Float | |______________________________________| || || \ / \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Seraphic Hooks (Lv.2) || Seraphic Feathers (Lv.2) | |======================================||======================================| | To Craft: 6 Iron || To Craft: 6 Iron | | 2 Rough Cloth || 2 Rough Cloth | | 2 Steel || 2 Greater Angel Spirit | | 1 Soft Cloth || 1 Spirit Stone | | || | | Stats: +2% Crit Chance || Stats: +2% Light Magic Power | | -35% Atk Dmg || -35% Atk Dmg | | 2X Hit || 2X Hit | | +Aerial Dmg || +Aerial Dmg | | Float || Float | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Seraphic Sickles (Lv.3) || Seraphic Wings (Lv.3) | |======================================||======================================| | To Craft: 9 Iron || To Craft: 9 Iron | | 4 Rough Cloth || 4 Rough Cloth | | 1 Tamahagane || 1 Tamahagane | | 4 Steel || 4 Greater Angel Spirit | | 2 Soft Cloth || 2 Spirit Stone | | || | | Stats: +4% Crit Chance || Stats: +5% Light Magic Power | | +5 A. Ruin || +7 S. Ruin | | -35% Atk Dmg || -35% Atk Dmg | | 2X Hit || 2X Hit | | +Aerial Dmg || +Aerial Dmg | | Float || Float | |______________________________________||______________________________________| || || || || \ / \ / \/ \/ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Seraphic Scyths (Lv.4) || Seraphic Ascent (Lv.4) | |======================================||======================================| | To Craft: 12 Iron || To Craft: 12 Iron | | 5 Rough Cloth || 5 Rough Cloth | | 2 Tamahagane || 2 Tamahagane | | 6 Steel || 6 Greater Demon Spirit | | 3 Soft Cloth || 3 Spirit Stone | | || | | Stats: +8% Crit Chance || Stats: +10% Light Magic Power | | +10 A. Ruin || +14 S. Ruin | | +Combo Damage || Magic Weapon | | -35% Atk Dmg || -35% Atk Dmg | | 2X Hit || 2X Hit | | +Aerial Dmg || +Aerial Dmg | | Float || Float | |______________________________________||______________________________________| __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Accessories | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bloodletter Crest || Crusader Amulet | |======================================||======================================| | Stats: +2 Agi || Stats: +2 Str/Int | | -10 Armor || +20 HP | | -10 Resist || +15% Attack Speed | | || Immune to Mana Steal | | || | | Effect: Critical strikes have +5% || Effect: Reduce user crit chance to | | Life Leech || 0%. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Weighted Bracelets || Jester"s Watch | |======================================||======================================| | Stats: +2 Str || Stats: +2 Luck | | +2.5% Atk Power per Char-Lv || Str/Agi/Int increased by 1/3 | | Punch/Kick gains weapon || of Luck. | | effects. || | | || | | Effect: Attack combo reduced by 1. || Effect: Drains HP from the user. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Templar Bracer || Highlander Hood | |======================================||======================================| | Stats: +1 Int/Luck/Mana Steal || Stats: +2 Str/Int | | +5 Max MP per Char-Lv || Each kill increases Attack/ | | Punch/Kick gains weapon || Magic Damage by 1. (Max 75) | | effects. || | | || | | Effect: Attack Damaged reduced by 5% || Effect: Each kill decreases Max HP/ | | || MP by 1%. (Max 75%) | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bloodmage Manuscript || Sorcerer Regalia | |======================================||======================================| | Stats: +2 Luck || Stats: +2 Int | | +1 Int || +25% Magic Power | | Spells consume HP instead of || | | MP || | | || | | Effect: Weappon Attack Damage || Effect: Mana cost of all spells | | reduced by 50%. || increased 30%. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Fighter"s Bandages || Necromancer Lexicon | |======================================||======================================| | Stats: +2 Str || Stats: +1 Str/Int/Agi/Luck | | +1 Luck || Immune to all status effects | | Punch/Kick Atk Dmg +18% of || and +10 Resist. | | Max HP. Gains weapon effects. || | | || | | Effect: Max MP reduced by 50% || Effect: Casting any Light Magic is | | || forbidden. | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Priest Tome || Magebane Seal | |======================================||======================================| | Stats: +1 Int || Stats: +3 Int | | +1 Luck || Null shield recharges much | | All Light Magic Power greatly || faster. | | increased. || | | || | | Effect: Physical contact with the || Effect: -20 Armor | | opposite sex is forbidden. || | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Ninja Scroll || Tunnel Vision | |======================================||======================================| | Stats: -20 Resist || Stats: +2 Agi | | || +2 Luck | | || On weapon hit, +3 Atk damage | | || (Max 30, resets when hit) | | || | | Effect: Parrying will consume 5 Mana || Effect: On weapon hit, -4 Armor | | and trigger counter Jutsu. || (Max 40, resets when hit) | |______________________________________||______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Teachings of Life Blade | |======================================| | Stats: +3 Str/Int/Agi/Luck | | Increases damage against Gods | | and demi-gods. | | | | Effect: Every attack costs HP unless | | Focus Mode is active. | |______________________________________| __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Crew | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ M A I N C H A R A C T E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Vladyn ¯¯¯¯¯¯ Location: Unmissable Vladyn serves as your in-game access to accumulated lore, and your drop-off point for "Book of the Old Gods" stories that provide free skill points. The stories differ between Wyatt and Reina, so resist the urge to button mash on replays. Turning in all books for both Wyatt and Reina unlocks the Book Worm achievement. Check with him again after you"ve beaten the game. Additional lore entries are unlocked for the character endings and optional credit roll sequences you"ve seen. Gilda ¯¯¯¯¯ Location: Unmissable Gilda provides no gameplay function while on the bench. Moral support! Wyatt/Reina ¯¯¯¯¯¯¯¯¯¯¯ Location: Unmissable Once at the Library, your fellow main character will comment on the optional endgame bosses you"ve defeated. You cannot switch between them mid-game. A S S I S T C H A R A C T E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Assist-type characters are equipped in the menu and can be summoned at no cost to MP. Assist-type crew members start at Level 1 when recruited. Using assists repeatedly when monsters are present will slowly level the crew member, reducing cooldowns and improving the assist in other ways. Assists can be used at any time when not in cooldown or dizzied, making them excellent "glue" for keeping a combo active while you cannot attack. They can also be used while you"re "grappled" or being juggled, though this puts them back in cooldown during your counterattack. Keep in mind that assists are triggered based on where you were last standing, which requires consideration for air combos. There is a level cap for crew members, tied to your character level. Assist characters advance in level faster when they are "behind the curve" on level cap; a Level 1 assist will advance to Level 2 very quickly for a character who is above level 10. Assist damage is not classified as attack or magic, does not have a chance to crit, and does not benefit from spell or armor ruin. They are therefore not influenced by stats, spell buffs (excluding Axen), or armor bonuses. It is influenced by Teachings of Life Blade against the relevant bosses. There are three ways to boost the damage of assists, all of which have a bias toward builds with a Light alignment: - The luck bonus while having a Light Affinity. +12.5% luck per 5 luck, to a maximum of +50%. - Wyatt"s Commander Blade Purgatory adds another +50%. - Circumstantial bonuses unique to the assist. Currently this is limited to Axen whose damage is doubled while Volt Aura is active. The damage bonuses from Light affinity and Commander Blade Purgatory are added before multipliers, yielding 200% assist damage when used together. Axen"s Volt Aura bonus is calculated last, yielding 400% damage when used with the other two bonuses. Some enemies appear to be more resistant to assist damage than others; 400% damage Axen can seem unimpressive against certain enemies, or downright absurd. Faolan ¯¯¯¯¯¯ Location: Unmissable (Wyatt finds him on entering Ziggurat) Prereqs: None (Reina)/Demon Key(Wyatt) Cooldown: ?/?/?/?/8s Reina finds him a few screens into the Tagrum district. Wyatt has to wait until late game. Activating Faolan"s assist triggers a MP regen passive. The amount of MP gained per tick is equal to Faolan"s level. Level 5 Faolan combined with the MP regen skill perk provides nearly limitless mana, and allows you to maintain the buff constantly. Atalan ¯¯¯¯¯¯ Location: Unmissable Prereqs: Story Cooldown: ?/?/?/?/? Technically not a lost crew member, but an assist character all the same. Unless you backtrack early for Shadoboxxer, Atalan is Wyatt"s first assist character, and Reina"s second. Don"t panic if you"re working on a "Bare Essentials" playthrough and she steals Faolan"s slot from Reina; you"re allowed to swap assists and finishers. Being an assist character does not stop her from having a role in cinematics. Shadoboxxer ¯¯¯¯¯¯¯¯¯¯¯ Location: Mausoleum District Prereqs: Soul of the Frozen One Cooldown: ?/?/?/?/? Shadoboxxer is two screens into the district coming from Tagrum. Activate the key stone puzzle in the lower left corner of the room. You must then make it to the upper left side of the room and use an ice pillar to get to the door. He can be obtained before Atalan if you immediately return to Tagrum upon obtaining the pre-req. Reize ¯¯¯¯¯ Location: Unmissable (Guardian Temple) Prereqs: Story Cooldown: ?/?/?/?/? Reize can"t be missed. You"ll find him in the dungeon after the Sewers. Bolverk ¯¯¯¯¯¯¯ Location: Sewers Prereqs: Soul of the Purifier Cooldown: ?/?/?/?/? Finding him is the easy part, but chances are you won"t be able to do anything other than fight the green aura angels guarding him on your first visit. Return with a proper heat source. It is not possible to free him from the ice before the angels are defeated. Face punchings must be administered directly. Kantae ¯¯¯¯¯¯ Location: Ishk Prereqs: None Cooldown: ?/?/?/?/? Exit Ishk to the west, as if you were heading toward the mines. Kantae is tucked into a niche above the guard and to the right. Jump on top of the building over the guard"s head, then do a wall jump off to the right. Chan Lap Kin ¯¯¯¯¯¯¯¯¯¯¯¯ Location: Ziggurat Prereqs: Soul of the Void Cooldown: ?/?/?/?/? Chan Lap Kin is hidden behind a corridor of spikes within Ziggurat. Defeat the boss of Ziggurat, then return here on the way back down with your new teleportation power. Brizhal ¯¯¯¯¯¯¯ Location: Tagrum District Prereqs: Soul of the Frozen One, 3 Ancient Coin Cooldown: ?/?/?/?/? Brizhal (AKA "Mercenary") is in a secret room near the beginning of the game. You can access the room with an ice pillar, but you"ll need to find 3 Ancient Coins before he"ll join you. Lucky for you, he"s lazy; you can get a head start on your coin collection by searching the wall to his left for a hidden chest. There are two more Ancient Coins that can be found in chests, which is the exact number needed. If you wish to recruit Brizhal and buy accessories from Synthie and Davion, you will need a luck stat in the neighborhood of >5 before you will start seeing them as rare drops from all enemies. Note: Recruiting Brizhal unlocks the "Sell Sword" achievement. Axen ¯¯¯¯ Location: Tagrum District Prereqs: Soul of the Warden or Soul of the Void Cooldown: ?/?/?/?/? Would you believe there"s a character hidden in the very first room of the game? She"s on a platform in the lower area of the room that is inaccessible until you can wall jump. Once you"ve found this area, there"s still nothing for you to do until you have a spell that will let you clear the gap. While you can use either of the late game souls to obtain Axen, Soul of the Warden is slightly more optimal to obtain first as Volt Aura doubles her damage and is accessed via the same soul. M A S T E R C H A R A C T E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Master characters teach a Focus Finisher to the player and can level it up for them pending stats. Ben McSteely ¯¯¯¯¯¯¯¯¯¯¯¯ LIMITED AVAILABILITY Location: Mana Crystal Mines Prereqs: Demon Key Finisher: Banana Fishing Ben isn"t hard to find, but he"s a fan of dramatic exits; he"s locked in a duel behind a red demon door that you can"t open until you get the key at the end of the dungeon. You must recruit him on your way out or he cannot be obtained during the current playthrough. Sir Pancakes ¯¯¯¯¯¯¯¯¯¯¯¯ LIMITED AVAILABILITY Location: Mana Crystal Mines Prereqs: None Finisher: Fate Roulette You too can have a spectral corgi of your very own, but only if you find him before clearing the Old Mines. Sir Pancakes can be found through an exit on the right, midway down the long vertical shaft in the Mines. It does not require the double jump. Be mindful of the crumbling platforms, and the flame warlock who is running interference with his spellcasting. He is not behind a locked door. Rinn Speras ¯¯¯¯¯¯¯¯¯¯¯ Location: Abandoned Gardens Prereqs: Event Trigger Finisher: Great Fang Kick Rinn requires some backtracking. After leaving the Library, detour back to the Abandoned Gardens that you just cleared instead of heading to the tram. Upon entering the room you"ll automatically trigger the scene where she joins you. Edgar ¯¯¯¯¯ Location: Sewers Prereqs: Skeleton Key Finisher: Hurricane Rage Drop an ice pillar in the sewer water near an eastern wall on the lowest level. Jump off the wall while holding right; you should automatically grab the ledge when your character changes direction mid-air. Take the eastern exit. You"ll pass through a room with a skeleton key door along the way. Entering the room after that will trigger the recruitment scene. V E N D O R C H A R A C T E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Daborsk ¯¯¯¯¯¯¯ Location: Central Skyway Prereqs: Library Key Sells: Upgrades for "Light" Soul Magic One of the most accessible crew members, yet one that many people miss because they don"t notice the Skeleton Key exit from the Library. In the upper left room of the Library (in the room with the save point), fall to the left and take the Skeleton Key exit. Daborsk is immediately outside. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DABORSK | |===================================================| | Soul of the Saint Lord ... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Angel Spirit | | 1 Greater Angel Spirit | | | | | | Soul of the Saint Lord ... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Angel Spirit | | 2 Greater Angel Spirit | | 1 Arch Angel Spirit | | | | | | Soul of the Frozen One ... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Angel Spirit | | 1 Greater Angel Spirit | | | | | | Soul of the Frozen One ... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Angel Spirit | | 2 Greater Angel Spirit | | 1 Arch Angel Spirit | | | | | | Soul of the Warden ....... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Angel Spirit | | 1 Greater Angel Spirit | | | | | | Soul of the Warden ....... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Angel Spirit | | 2 Greater Angel Spirit | | 1 Arch Angel Spirit | |___________________________________________________| Walter ¯¯¯¯¯¯ Location: Western Skyway Prereqs: Skeleton Key Sells: Upgrades for "Dark" Soul Magic Either clear the Sewers and approach from Ishk, or approach from Tagrum and bulldoze your way through the optional boss. On the lowest level of the Skyway simply travel east along ground level. You"ll need to clear a sealed room of boss aura angels. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WALTER | |===================================================| | Soul of the Demon Lord ... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Demon Spirit | | 1 Greater Demon Spirit | | | | | | Soul of the Demon Lord ... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Demon Spirit | | 2 Greater Demon Spirit | | 1 Arch Demon Spirit | | | | | | Soul of the Purifier ..... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Demon Spirit | | 1 Greater Demon Spirit | | | | | | Soul of the Purifier ..... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Demon Spirit | | 2 Greater Demon Spirit | | 1 Arch Demon Spirit | | | | | | Soul of the Void ......... 1 Spell Lantern | | 1 Grand Agate | | 2 Lesser Demon Spirit | | 1 Greater Demon Spirit | | | | | | Soul of the Void ......... 1 Spell Lantern | | 1 Grand Agate | | 5 Lesser Demon Spirit | | 2 Greater Demon Spirit | | 1 Arch Demon Spirit | |___________________________________________________| Dave Mac ¯¯¯¯¯¯¯¯ Location: Tagrum Derelicts Prereqs: Skeleton Key Sells: Raven"s Quill (Wyatt) / Soul Collector (Reina) Not much to say here -- Dave is very easy to locate, and one of the first discoveries made via backtracking. You"ll need to defeat the Raven before his shop is of any use. Yama Dee ¯¯¯¯¯¯¯¯ Location: Western Skyway Prereqs: Skeleton Key Sells: Seraphic Blades (Wyatt) / Great Hammer (Reina) Dave"s angelic counterpart is close by, but not in an obvious location. Enter the Western Skyway from the Tagrum side. When you have the choice of going left or up, go up then left. Continue through the next screen. Before exiting the screen, turn back and deliberately fall off the closest platform. Yama Dee will be on your left. You will need to defeat the Yeti before his shop is of any use. Honest Davion ¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Guardian Temple Prereqs: Demon Key Sells: Accessories Backtrack to the Temple after obtaining the Demon Key, and open the solitary demon door. He wants Ancient Coins for his accessories; make sure you read the section for Brizhal if you haven"t already, since he wants those too. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | HONEST DAVION | |=========================================| | Jester"s Watch ......... 2 Ancient Coin | | Bloodmage Manuscript ... 2 Ancient Coin | | Fighter"s Bandages ..... 2 Ancient Coin | |_________________________________________| Synthie ¯¯¯¯¯¯¯ Location: Engineer"s Palace Prereqs: Angel Key Sells: Accessories There is a save point shortly before the boss. In the room connected to this save point, you"ll find a key stone on the left at the very bottom of the room. Charge the key stone, then wall jump directly above the key stone and take the first door on the left. Like Davion, she trades accessories for Ancient Coins. Read up on Brizhal before you spend any. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | SYNTHIE | |========================================| | Necromancer Lexicon ... 2 Ancient Coin | | Priest Tome ........... 2 Ancient Coin | | Magebane Seal ......... 2 Ancient Coin | |________________________________________| Shunaffy ¯¯¯¯¯¯¯¯ Location: Tagrum Derelicts Prereqs: Demon Key Sells: Phantom Spirit Finisher: Phantom Soul Once you have the Demon Key, return to the room where you found your first Master Scroll/Skill Cancel. Take the easily forgotten demon door on your right. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | SHUNNAFY | |===========================================| | Phantom Spirit ... 6 Greater Demon Spirit | | Phantom Spirit ... 6 Greater Angel Spirit | | Phantom Spirit ... 2 Greater Feral Spirit | |___________________________________________| F O C U S F I N I S H E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Focus Finishers are activated by pressing Magic+Heavy Attack simultaneously in Focus mode. You begin play with one strength based finisher that automatically upgrades as you gain levels. The remaining finishers must be unlocked by finding the appropriate Master type crew member and talking to them within the Library. Upgrades are not automatic for crew member finishers; you must return to the Library and speak with your Master again when the stat linked to the Finisher is high enough -- the maximum level is 3. Shunaffy works differently than the other Master characters. This is explained under Phantom Soul. Changing your finisher at the status screen resets focus gauge to 0. Learning a new finisher automatically switches you to the new one and sets your gauge to maximum. Use this opportunity to test it out on the training dummy in the library before you talk to another Master. Each finisher has a "focus" value associated with it. This value determines the size of your focus gauge. The higher this value is, the longer it will take to build your focus gauge from 0 to 100%. The focus gauge can be built faster by taking advantage of the combo system; when combos "rank up" to the highest tiers a tone will sound to indicate that you"ve been awarded a bonus to your focus gauge. There are a few things to consider when choosing a finisher: the stats linked to its damage, its influence on focus gauge charging, whether or not you"re fighting a boss soon, and whether or not you have a fetish for spectral corgis. Slot # Finisher Focus Linked Stats Master 1 Rage Slam 100 Str Wyatt 2 Banana Fishing 85 Agi, Luck Ben McSteely 3 - - - Not implemented 4 Fate Roulette 50 Luck Sir Pancakes 5 Buster Lion 75 Str Reina 6 Great Fang Kick 60 Agi Rinn Speras 7 Hurricane Rage 150 Agi, Int Edgar 8 Phantom Soul 200 Shop based Shunaffy Rage Slam ¯¯¯¯¯¯¯¯¯ Focus: 100 Linked Stats: Str Menu Text: A powerful blast of pure rage. Wyatt"s starting finisher. He jumps straight up into the air, then smashes the ground directly beneath him. It hits opponents on both sides of him, so the only requirement is that you be close enough. Banana Fishing ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Focus: 85 Linked Stats: Agi, Luck Menu Text: Distract the enemy with an exploding banana, then strike. The banana is thrown in a slight arc that travels upward briefly before descending. If the banana connects with an opponent, the finisher is triggered. Be very, very careful about using this finisher on uneven terrain. Until the banana"s arc is second nature to you, your safest bet is to ensure that both you and the target are on level terrain. This is the least forgiving finisher when triggered accidentally during focus mode. You may want to take a pass on it if your button mashing frequently triggers finishers by accident. Fate Roulette ¯¯¯¯¯¯¯¯¯¯¯¯¯ Focus: 50 Linked Stats: Luck Menu Text: ??? Activating this finisher triggers a shuffle between icons representing different outcomes. You are invulnerable until the outcome is decided. These effects can be instant activation effects, or buffs that appear next to your assist character"s portrait while active. Icon Aura Effect Duration Yellow "XP" Arrow Yellow Base combo XP increased to 3x 180s Green "?" Bag Green Drop rate buff 120s Red Sword Red Attack buff 20s Blue Flame Blue Magic buff 20s Skull Red Glow Purple Crit Chance buff 10s Pink "+" Heart Blue Halo Intense HP regen 5s Yellow Bolt - All enemies struck by weak Instant lightning, "static" debuff Jester Skull - MP reset to 0 Instant Buster Lion ¯¯¯¯¯¯¯¯¯¯¯ Focus: 75 Linked Stats: Str Menu Text: Destroy your enemies with a powerful punch. Reina"s starting finisher. On activation, Reina will deliver a forward punch that stuns the target. This is followed by a rising strike that creates a giant hand/paw of energy. Unlike Wyatt"s starting finisher, it does not strike behind you. A small price to pay for costing 25 less focus. Great Fang Kick ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Focus: 60 Linked Stats: Agi Menu Text: A rapid barrage of strikes pummeling your opponent to dust. A barrage of punches directly in front of you, followed by a flying kick that stays close to the ground. This is the offensive finisher of choice for focus spam builds. Between the low focus requirement and being linked to agility (directly tied to focus mode duration), it"s hard to go wrong with this one. Hurricane Rage ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Focus: 150 Linked Stats: Agi, Int Menu Text: Hurl all foes around you into the air with fierce winds of rage. Unleashes a powerful multi-hit tornado centered on your character. Good damage, and the only finisher with an intelligence component, but the focus cost is immense -- half again over the next highest cost. A poor choice for abusing focus mode unless mitigated by skills that increase the rate of focus gain but at that point you could be charging the other finishers even faster. Using this finisher to its true potential probably requires being able to reliably pull off God Slayer combos, taking advantage of the focus gauge bonuses. Phantom Soul ¯¯¯¯¯¯¯¯¯¯¯¯ Focus: 200 Linked Stats: None Menu Text: Summon phantom souls to aid you in battle. Summons 1-3 Phantom Souls based on finisher level. Phantom Souls hover above you and follow as the screen scrolls, doing minor damage to enemies they come in contact with and absorbing projectiles. __________________________________________________________ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ | Lore | /________________________________________________________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wyatt Goibniu ¯¯¯¯¯¯¯¯¯¯¯¯¯ Wyatt is a wandering warrior in search of his missing father. For the better part of his early childhood he was raised in Myrgato"s Dark Army, and trained as a swordsmith under his father, General Cadeyrn. After Cadeyrn refused to commit his soul fully to the dark goddess, an order of execution was sent out for both of them. Wyatt was separated from Cadeyrn during their escape and has been searching for him since. Reina Gaius ¯¯¯¯¯¯¯¯¯¯¯ As an orphan raised in an Alagathian monastery, Reina displayed great potential for soul manipulation. Normally the monastery only trained males to become angelic Zealots and Priests but an exception was made. They began grooming Reina to be the next golden child. Hundreds of human souls were prepared to be manipulated into Reina, but before that day came she met Wyatt and they have been together ever since. Vladyn ¯¯¯¯¯¯ Vladyn"s left arm is the result of an angelic experiments to imprison powerful demon souls. Imprisoned souls are unable to return to Myrgato after their bodies are destroyed. Hearing the voice of the demons trapped within their bodies usually drove containment subjects mad, but Vladyn listened to them. The more he listened, the more he felt that there was a truth hidden from both sides of the war. Vladyn escaped in order to find this truth out for himself. Gilda Ire ¯¯¯¯¯¯¯¯¯ Gilda"s family once held high standing within the ranks of the demon army. Her family named was ruined when her grandfather allegedly fled from a battle. She was very close to her grandfather. Even as other family members distanced themselves from him, she remained at his side up until the day he executed. The morning of his death he told her to seek out the exiled General Cadeyrn, because he knew the truth behind the events that unfolded on the battlefield. Atalan Trair ¯¯¯¯¯¯¯¯¯¯¯¯ Atalan was born in Sitheil after its fall. She is well known by the people of Sitheil for scavenging supplies in areas of the city that others can"t or won"t go into. Faolan ¯¯¯¯¯¯ Faolan was raised by Reina. She found him as a pup alone in the woods near the monastery. He thinks of her as his mother and follows her closely at all times. Synthie ¯¯¯¯¯¯¯ A notorious Pirate that was cursed after being caught stealing from a Myrgatian trade ship. She only travels with Wyatt and the others because they tend to cause a commotion everywhere they go, which is the perfect distraction for her to steal things. Honest Davion ¯¯¯¯¯¯¯¯¯¯¯¯¯ An unscrupulous trader, who is more concerned with his secret stash of money than the fate of the world. Yama Dee ¯¯¯¯¯¯¯¯ A talented Alagathian weaponsmith that abandoned his post when he found out his weapons were not only being used to fight demons. he did not agree with the common Alagathian idea that any human not allied with the angels was a threat. Daborsk ¯¯¯¯¯¯¯ No one knows exactly why this brilliant Alagathian mana weaver left the angelic army. He tends to avoid conflict, and everyone in the crew seems to be more relaxed when he"s around. Walter ¯¯¯¯¯¯ A cantankerous cat-like demon, who is very skilled with dark magics. He owes Wyatt a life debt after saving him from some templars two years ago. If it wasn"t for the strict code of honor his people live by, he would have left the crew long ago... maybe. At least that"s what he tells everyone. Dave Mac ¯¯¯¯¯¯¯¯ A skilled weapon smith that just happened to be born a demon. He usually tries to hid his demonic features to avoid any unwanted attention. He would rather spend his time tinkering in his workshop instead of spreading ruin in the name of Myrgato. Shunaffy ¯¯¯¯¯¯¯¯ A talented young witch whose tribe was hunted down by a troop of soul rangers. She is protected by the phantom souls of her loved ones. Sir Pancakes ¯¯¯¯¯¯¯¯¯¯¯¯ Not much is known of this trickster spirit. Vladyn believes he may be the return of a phenomenon recorded in ancient history known as Giadines. Shadoboxxer ¯¯¯¯¯¯¯¯¯¯¯ A self taught warrior with a strong sense of justice. There is a bounty on his head from both sides of the war, because of his constant interference with the occupation of human territories. His powers of stealth have managed to keep him just out of reach thus far. Reize Seatlan ¯¯¯¯¯¯¯¯¯¯¯¯¯ Growing up in the simple hunting village, the 14-year-old Reize was raised upon stories of exploration, adventure, and heroics by his father, once a well-known explorer and adventurer. Enthusiastic and compassionate, Reize makes friends easily, and he is idealistically committed to his own imaged "Knight"s Code", despite their ambiguity. Though his bumbling and lack of navigational abilities tend to cause him to show up at the wrong place at the wrong time, he is nevertheless eminently adaptable, and now on the path to becoming an explorer. Edgar ¯¯¯¯¯ A tactical combat specialist from the Iqor region. Best known for his role during the Greyvale occupation, where he and twenty other knights stalled the advance of five hundred demons while the residents of a city escaped to safety. Rinn Speras ¯¯¯¯¯¯¯¯¯¯¯ A former General of the Dark Army. She seeks revenge against Myrgato after being used as bait and having her entire regiment sacrificed in a failed attempt to draw out an opposing force from their entrenched position. Bolverk ¯¯¯¯¯¯¯ The sole survivor of a clan of frost giants that refused to join a side of the war. They were hunted down by both sides in order to prevent the giants" power from being used against them. Ben McSteely ¯¯¯¯¯¯¯¯¯¯¯¯ My name? I guess you can call me... Ben McSteely. Some people do. They"re wrong, but they do call me that. Kantae ¯¯¯¯¯¯ Has a very analytical and purpose-oriented mentality, but lacks social experience. Lacks a mental filter, so he has few friends. Seems to get along with Wyatt ...somehow. Chan Lap Kin ¯¯¯¯¯¯¯¯¯¯¯¯ A lazy spirit creature with a fondness for firearms. He was acting as the ships main cannon before the fall to Sitheil. Axen ¯¯¯¯ An easily irritated Half-Dragon that"s descended from the Thunder Wing clan. Axen assists the crew only for the sake of screwing over both Goddesses, not really caring for the plight of mankind. Though the Thunder Wings have a long standing feud with Gilda"s clan, the Blight Talons, Axen has put her hatred aside to deal with their mutual enemy... ...for now. Brizhal ¯¯¯¯¯¯¯ A weathered mercenary that rarely speaks. He doesn"t seem to trust anyone, and only allied with the crew out of convenience. Demon Assassin ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The lowest ranking demons. After surviving the proving arenas for ten days, demons attain this title. Some are known to coat their blades with magic, and vanish into the shadows. (ITEMS) - Polished Stone - Iron - Steel - Lesser Demon Spirit Demon Archer ¯¯¯¯¯¯¯¯¯¯¯¯ Demons armed with deadly crossbows. They have good resistance to magic and are known to leave traps to ambush their prey. (ITEMS) - Demon Ruby - Rough Cloth - Soft Cloth - Lesser Demon Spirit Demon Ogre ¯¯¯¯¯¯¯¯¯¯ Mid ranking demon created by fusing the souls of three to four lesser demons into one body. These lumbering giants will try to stun their opponents from afar using a massive flail, before going in for the kill. (ITEMS) - Polished Stone - Demon Ruby - Steel - Greater Demon Spirit Demon Bat ¯¯¯¯¯¯¯¯¯ Giant bats under the control of dark magics. (ITEMS) - Polished Stone - Spirit Shard - Lesser Demon Spirit Burning Skull ¯¯¯¯¯¯¯¯¯¯¯¯¯ Demonic souls of giants, bound to the only thing that remains of their mortal form. They seek the flesh of the living in a futile effort to restore their own bodies. (ITEMS) - Demon Ruby - Lesser Demon Spirit Demon Mistress ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mid ranking demon capable of teleporting short distances. They use this ability to avoid direct combat and assault their enemies with long range spells. (ITEMS) - Soft Cloth - Greater Demon Spirit - Devil Onyx Demon Warlock ¯¯¯¯¯¯¯¯¯¯¯¯¯ High ranking demon that can manipulate dimensional rifts for offensive and defensive purposes. Known to resurrect angels they have killed, and keep their skeletal bound souls as pets. (ITEMS) - Silk Cloth - Greater Demon Spirit - Spirit Crystal - Black Heart Stone (Void Warlock) Risen ¯¯¯¯¯ The resurrected souls of angelic soldiers. Their souls are liberated when the demon that"s binding them is slain. Demon Widow ¯¯¯¯¯¯¯¯¯¯¯ The remaining disciples of rift god Ahkmande. They"ve sided with Myrgato in order to exact vengeance upon the one who killed their lord. (ITEMS) - Soft Cloth - Silk Cloth - Greater Demon Spirit - Black Heart Stone Azudor Ire ¯¯¯¯¯¯¯¯¯¯ Though he was always a promisingly skilled swordsman, Azudor was always ignored in favor of his younger sister, Gilda. After the execution of their grandfather, Demon General Murdock Ire, the high ranking position was supposed to be passed down to Gilda. However, when Gilda disappeared it was instead granted to Azudor. (ITEMS) - Arch Demon Spirit - Twisted Spirit (Soul Rage Azudor) Shu Gohth the Devourer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Shu Gohth was once a high ranking alchemist in the demon army. He only attained the rank of General after an accident transformed him into a toxic abomination. He was dispatched to the lost city of Sitheil as punishment for killing demons under his command to satisfy his boredom. (ITEMS) - Arch Demon Spirit Jahzracht the Purifier ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A highly decorated Demon General known for his thorough methods. After a battle he would burn down the enemy encampments and villages until all you could see for miles around were plains of ash. (ITEMS) - Soul of the Purifier Gernot the Spire ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once a member of the Hyogokun Knights, Gernot was promoted to the rank of General after the execution order was sent out for his former commander, Cadeyrn. His lance was made from the spire of an Alagathian church he destroyed in his early days as a demon foot soldier. (ITEMS) - Soul of the Void Angel Soldier ¯¯¯¯¯¯¯¯¯¯¯¯¯ Low ranking angels that make up the bulk of Alagaths army. They are extremely evasive, and tend to wear down their enemies by jabbing at them from afar with their polearms. (ITEMS) - Polished Stone - Iron - Steel - Lesser Angel Spirit Angel Zealot ¯¯¯¯¯¯¯¯¯¯¯¯ These angels are trained for combat in an Alagathian monastery. They close in on their targets rapidly to bypass any defenses. They wear light armor to enable quick movements. (ITEMS) - Rough Cloth - Soft Cloth - Angel Sapphire - Lesser Angel Spirit - Gem of Purity (Thunder Zealots) Angel Templar ¯¯¯¯¯¯¯¯¯¯¯¯¯ Mid rank angels that have given up their bodies in are to become pure soul energy. Heavily armored, but weak to magics. Their enchanted shields can block heavy and magic attacks. Can resurrect nearby angels that have fallen in battle, as well emit a healing aura. (ITEMS) - Steel - Saint"s Opal - Greater Angel Spirit Angel Soul Ranger ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High ranking angels that do not adhere to the lofty standards held by most angels. Fiercely devoted to Alagath, they will not hesitate to fight dirty and use cheap tricks in the name of the mother of light. They wear a mask in honor of the first Soul Ranger, whose face was mutilated when she lost a battle to Demon General Cadeyrn. The blessed halo above their head constantly regenerates their life force, and they can draw magic from the souls of nearby fallen angels. (ITEMS) - Spirit Stone - Saint"s Opal - Greater Angel Spirit Angel Shepherd ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Angelic apparitions that support all nearby angels by increasing their defensive attributes. They are extremely resistant to physical attack, and can cast lightning spells from a great distance. (ITEMS) - Spirit Stone - Spirit Crystal - Saint"s Opal - Gem of Purity - Greater Angel Spirit Tagu the Juggernaugt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ One of two twin sisters that underwent an experimental procedure using Spirit Crystal technology only found in Sitheil. The Spirit Crystals are used amplify their powers allowing them to move giants suits of armor. (ITEMS) - Arch Angel Spirit Dhistahn the Judicator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dhistahn"s home town was wiped out by demons when he was only a boy. His hatred for all demons fueled his rise through the ranks of the Alagathian army, and he became the youngest angel ever to gain the title of Judicator. (ITEMS) - Arch Angel Spirit Magus the Hymnal ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Few can claim to be more devout to the light then the Angel General, Magus. She became known as "The Hymnal" when she was blessed with the power to sing the words in her holy book into existence. (ITEMS) - Arch Angel Spirit Treu the Golden Child ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When Reina abandoned her training at the northern Alagathian monastery, the monks were faced with a dilemma. The hundreds of souls they had prepared for the Golden Child ritual would soon dissipate if they didn"t enter a suitable vessel. Though he was young, Treu, another orphan training at the monastery, was the next best potential candidate. He barely survived the ritual, but upon doing so he was granted the rank of High Commander. (ITEMS) - Soul of the Warden Feral Hermit ¯¯¯¯¯¯¯¯¯¯¯¯ Hatchling ferals that are heavily armored, but weak to magics. Most of their time is spent eating until they go into a cocoon and emerge as one of the other feral types. (ITEMS) - Polished Stone - Spirit Shard - Lesser Feral Spirit Feral Siren ¯¯¯¯¯¯¯¯¯¯¯ Ferals that are adept at wielding, and highly resistant, to magic. Will shield themselves in a magic barrier when in danger, fortunately they can not maintain the shield for extended durations. (ITEMS) - Spirit Shard - Spirit Stone - Greater Feral Spirit Feral Reaper ¯¯¯¯¯¯¯¯¯¯¯¯ Vicious ferals known for their agility and long reach. They are quick to react to enemy attacks, and will burrow underground in order to close in for the kill. (ITEMS) - Spirit Shard - Large Emerald - Greater Feral Spirit Feral Puffer ¯¯¯¯¯¯¯¯¯¯¯¯ Brutish ferals known for their tough skin and powerful attacks. Though they are not very common, the appearance of one is enough to scare most angels and demons away. (ITEMS) - Spirit Crystal - Large Emerald - Greater Feral Spirit Feral Manawar ¯¯¯¯¯¯¯¯¯¯¯¯¯ A rare feral mutation that wields powerful magic. They are actually composed of various smaller ferals bound together by magic. They"re weak to attacks that steal mana as it can cause their mana bond to break. (ITEMS) - Arch Feral Spirit Ruckjahl the Frozen One ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A giant feral that has been frozen in place by other ferals. They are used to mass produce offspring. (ITEMS) - Soul of the Frozen One The Yeti ¯¯¯¯¯¯¯¯ A rare variant of feral that is known for its voracious appetite. Much of the city is vacant due to this wandering feral wiping out its inhabitants. (ITEMS) - Snow White Mane The Raven ¯¯¯¯¯¯¯¯¯ A shadowy feral similar to the yeti variant. Unlike most feral, it does not eat the souls of its victims. Instead it leaves them to wander aimlessly for eternity. (ITEMS) - Jet Black Feather Anemone the Eldest Feral ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Left Eye of Myrgato ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ An avatar of the Dark goddess Myrgato, made real with a soul sacrifice to the eye that was taken from her by Moira. A blood thirsty god that believes power is the only truth. Only contains a fragment of her power. (ITEMS) - Left Eye of Myrgato Right Eye of Alagath ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ An avatar of the goddess of Light, Alagath, made real with a soul sacrifice to the eye that was taken from her by Moira. She believes there should only be one god, and those who do not follow her shall be removed from her world. Only contains a fragment of her power. (ITEMS) - Right Eye of Alagath Valdis Morana ¯¯¯¯¯¯¯¯¯¯¯¯¯ Valdis Morana was once a mortal who fought in the rebellion against the Tyrant god Lothos over two millennia ago. After slaying Lothos, she became known as the goddess of Death because of her ability to raise the dead to fight for her. She was eventually slain by her daughters, Alagath and Myrgato, who she had left to rule the world in her stead. Cadeyrn Goibniu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The son of Moira Goibniu, and father of Wyatt. Valdis sent him from Sitheil to find and return Reina to her. He rose through the ranks of the demon army in order to get close enough to Myrgato to learn her weakness. His plans fell through when some of the other Demon Generals became jealous of a human gaining such a high rank. An order was sent out for his execution after he refused to devote his soul and become a demon. Althea the Red Death ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Althea is the right hand of Myrgato and Commander of the entire demon army. She is known across the world as "The Red Death" because of her brilliant red hair, and the millions of souls she has reaped for the dark goddess. She had two children with Caderyn, who she had fallen in love with because of his power and skill. Jolene the Blade Witch ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jolene is two years younger than her brother, Wyatt. When they were children, Wyatt maimed her right arm in a fit of rage. What"s left of her arm is held together in massive demon-forge gauntlet. Most demons claim she is insane and not fit for command, but none doubt her power. Nolan the Spearsaint ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As Alagath"s second in command, he has never lost a battle. His spears are able to capture the souls of the demons he"s slain using the techniques learned from the soul vault expirements. Moira Goibniu ¯¯¯¯¯¯¯¯¯¯¯¯¯ Moira was the 7th generation leader of the united Goibniu Tribes. When Alagath and Myrgato attacked Valdis, she prevented them from claiming her soul by using an ancient Goibniu sword skill known as "Life Blade". The technique uses the swordsmans own soul as a weapon, tearing through anything it touches. This skill is rarely used, as it can claim both the life of the target and the user. Gambler"s Rags ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Each of its previous owners has suffered a grim fate. Perhaps if one was capable enough to survive the bouts of misfortune they could unlock it"s true potential -Created by Robert Schiewe- Deadman"s Fury ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Armor forged from the shattered Carapace of a slaim demon General. The fiery spirit of the demon still resides in the armor, imbuing attacks with fire magic. -Created by Racer Delux- Tunnel Vision ¯¯¯¯¯¯¯¯¯¯¯¯¯ These glasses were built by a man so focused upon his work that he lost track of everything around him. This essence of fixation passed into his finished product upon his death. The user of these glasses focuses on what"s before them, ignoring the rest of the world and leaving them vulnerable. A physical blow (usually a smack upside the head) breaks their concentration but not for long. -Created by Jay Greschner- Seraphic Blades ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Twin swords used by Alagathian Judicators. These blades have been modified for enhanced aerial combat. -Created by Paul Luetkemeyer- (Unlocked for Wyatt on New Game) Raven"s Quill ¯¯¯¯¯¯¯¯¯¯¯¯¯ Bow and Dagger used by assassins. Deals increased damage when ambushing a target from behind. (Unlocked for Wyatt on New Game) ________________________//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\________________________ ________________________| Outro |________________________ \\_________________________// Thanks ¯¯¯¯¯¯ - Davin of the Steam Community/Valdis Story forums for the Crew Guide. Legal ¯¯¯¯¯ This document is Copyright ©2014 Greg Boccia (noz3r0) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Guide releases are exclusive to: GameFAQs.com/Gamespot.com, Supercheats.com

@Eterni писал:

Боссы тут тоже шикарные)

Угу) Босс раша не хватает)

Прошел практически всех боссов на S,кроме ядозмея…Случайно взял его дроп,ретрай не сработал,с сейва начинать было лень… Скилл билд — pure melee,20 птс в агилку(крит) Магию юзал чисто для бафа,вару она лишняя) За монаха проходить желания нет,подождем стрелка и…Варлока-суккуб XD ?

@† Neva † писал:

@Eterni писал:

Боссы тут тоже шикарные)

Угу) Босс раша не хватает)

@Growly писал:

@Eterni писал:

За монаха проходить желания нет

Она при желании такой же воин, даже получше будет)

У нее дамаг в два раза б.чем у вара на выходе 20-лвла и правильном скилл-билде…) Всеравно,меч есть меч)

@dotEllaria1 писал:

Очередная метроидвания-пародия, типа Dust. Хватило на час максимум.

«Очередная метроидвания,очередная изометря» — ты о чем вообще?

Сам бы даже на нормале не прошел,с твоим то скиллом:)

В рагнарек играйся,геймплей не твое:)

П.с.Че,ты опять в бане (!?) 0_0

@Eterni писал:

@† Neva † писал:

@Eterni писал:

Боссы тут тоже шикарные)

Угу) Босс раша не хватает)

Прошел практически всех боссов на S,кроме ядозмея…Случайно взял его дроп,ретрай не сработал,с сейва начинать было лень… Скилл билд - pure melee,20 птс в агилку(крит) Магию юзал чисто для бафа,вару она лишняя) За монаха проходить желания нет,подождем стрелка и…Варлока-суккуб XD ?

Если ещё собираются обновлять.

Вообще жаль, такая игра заслуживает большей популярности.

Сейчас нынешнее поколение воспитывается на 3-Д,на восприятии сугубо зрительного нерва,а не воображения,опорно-двигательных движений и т.д.Нечему удивляться) Казуало 3-Д в фаворе,тут уж не поспоришь)

@† Neva † писал:

У нее дамаг в два раза б.чем у вара на выходе 20-лвла и правильном скилл-билде…) Всеравно,меч есть меч)

Навевает воспоминания, когда над многими рпг-играми высокого класса шло яростное обсуждение о том как правильно качать персонажа. Эхх времена…

@† Neva † писал:

Ну не любит человек этот жанр, подумаешь

@† Neva † писал:

Сейчас поколение воспитывается на 3-Д,нечему удивляться)

Я и сем ничего не имею против 3Д. Просто хорошо бы что-нибудь толковое выкладывали. А так не дают тебе ни развитого рпг, ни динамичной боевки, ни продуманной система прокачки, ни интересного сюжета, ни красивой музыки с графической составляющей, ни толковых боссов — всё без уровня и без идей.

И гадаешь ещё почему Call Of Duty Ghost сидит в топе продаж, а это или Даста даже не замечают.

З.Ы. баянская тема, знаю, а всё равно накипает.

@dotEllaria1 писал:

@† Neva † писал:

Сам бы даже на нормале не прошел,с твоим то скиллом:)

Ты ее купил хоть? Или разрабы должны радоваться таким фанатам, но нулевым прибылям?

Нет конечно.Куплю финальную версию со всеми плюшками и патчами,а что? К слову,Даста купил и отдал знакомому программеру.0н на его движке себе руку набивает) А какое тебе дело до того,купил я или нет? Кому радоваться? Тебе? Ты за себя отвечай и приводи в порядок себя и свое восприятие) Стоп,или ты участвуешь в разработке ЭТОЙ игры,и я зря на тебя гоню!? И обязательно нужно зафаундерить и лакнуть в твой профиль? То-то же,горе разработчик.

@dotEllaria1 писал:

@Eterni писал:

А так не дают тебе ни развитого рпг, ни динамичной боевки, ни продуманной система прокачки, ни интересного сюжета, ни красивой музыки с графической составляющей

Этого нет ни в Дасте, ни в данной игре.

Ни в твоей голове.В игру ты и пяти минут не поиграл однозначно.В ней сделан упор прежде всего на прокачку,ее вариативность.И наряду с этим в ней есть довольно интересный сюжет,пусть даже и предсказуемый.Жанр обязывает.А музыка заслуживает вообще отдельного внимания.Вообще что с тобой говорить? Смысла нет,у тебя свое восприятие и понимание на ВСЕ,и иного,пусть даже отличного от твоего,не важно,верного или нет — ты попросту не выносишь.Такой уж человек)

@dotEllaria1 писал:

@Eterni писал:

Со всеми 4-мя персами?

Есть такое понятие, как апдейт. Сейчас не существуют финальных версий игр, которые не будут обновляться. Может еще и майкрафт подождать, когда весь выйдет?

Я так не считаю. Когда игра своё отживает, до апдейтить её перестают. Как с Mass Effect 3 например.

Не, Майнкрафт мне не нравится. Скучноват малость.

@† Neva † писал:

Ты на S боссов килял?)

@Eterni писал:

Как определить, что игра финальная, и апдейтов больше не будет?

@Eterni писал:

И сей метод по прежнему действует.

Ммм, да ничего другого и не придумали, не?

@dotEllaria1 писал:

Как определить, что игра финальная, и апдейтов больше не будет?

Эээ когда перестают апдейдить, разве не очевидно? Нет, я согласен иногда у них может прийти что-то в голову спустя годы. Но такие случаи то редкие.

Всё тот же Mass Effect 3 — разработчики официально объявили, что обновили её в последний раз. А я просто им поверил. Ничего другого и не остаётся.

Ориентировочно я играю спустя где-то полгода-год после релиза.

@dotEllaria1 писал:

Ммм, да ничего другого и не придумали, не?

Сложно сказать. Смотря что именно. Думаю подобная тема требует более тщательного и детального обсуждения.

Но, как сказали обзорщики в Игромании, «В такие игры как DOOM или Starcraft даже по сей день интереснее играть, чем в современные игры» и это уже, думаю, далеко не ностальгия.

Тоже касается и Даста и Валдис Стори. Они используют старые добрые проверенные методы в механике игры. Ничего нового, но какой эффект. Мне во всяком случае очень понравилось.

@Eterni писал:

@† Neva † писал:

Ты на S боссов килял?)

Э нет нет нет, я подожду когда апдейдят полностью. Я поиграл в неё только несколько часов. И, увидев в ней изюминку, решил подождать, чтобы потом получить максимальное удовольствие от игры.

Потому и не всегда тороплюсь с релизами. Пусть сначала обновят, попатчат, все DLC выпустят, а уже потом можно играть во всю.

Вот прямо сейчас в асе сижу с знакомым девом,и прям как в ммо расчитываем билды) Вариативность в стат/скилл/оружейных билдах оч.привлекает.

Draconus (16:52:42 28/01/2014)
+1 STR
+1 Skill Point
+5 Armor
+1 INT
+1 Stat Point
+5 S.Ruin
+1 Skill Point
+1 Skill Point
+15 Affliction
+10 HP
+2 Int/Agi
+3 Int
+2 Str/Luck
+8 Affliction/S. Ruin/Mag
+8 Crit/A.Ruin/Atk
+40 HP


с боссов насчитал)

Draconus (16:52:51 28/01/2014)
+ 5 книг еще

Draconus (16:52:58 28/01/2014)
там 3 стата по идее или 2

Neva (16:53:07 28/01/2014)
2 в скил и 1 в стат

Draconus (16:53:18 28/01/2014)
я 2 расчитывал с книг

Draconus (16:53:24 28/01/2014)
вроде по очереди давали

Neva (16:53:30 28/01/2014)
ну с книг да

Draconus (16:53:38 28/01/2014)
с босса всегда одни и теже

Draconus (16:53:53 28/01/2014)
STR:3
INT:6
Agi:2
Luck:2
Stat Point:1
Skill Point:3

Кстати я таки не удержался и прошёл за обоих персов.

Как ни странно игра сюжетом довольно короткая. У обоих персов абсолютно одинаковый сценарий с одной и той же концовкой, что жаль. Надеюсь у не открывшихся персов будет по разнообразнее.

Заметил ещё одну классную фишку: когда меняешь весь шмот на определённую стихийную сторону (ангельский или демоническй), то меняются и статы перса, появляются новые способности, а вокруг перса сияет соответствующая аура.

Плюсы

  • В некоторых локациях добавляются интересные механики (например холод, снимающий хп, и скользящие поверхности в морозной локации) — это напрямую влияет на игрока, и он должен перестраивать свое поведения и тактику в зависимости от обстоятельств — это интересно разнообразит геймплей.
  • Четкие правила по респауну мобов — если не вышел за пределы комнаты (нет затемняющей экран “склейки”) — мобы не переродятся. Как только вышел — все реснулись. Можно наверняка планировать прохождение энкаунтеров.
  • Игра поощряет эксполринговую активность — исследование залов, поиск новых проходов сулит солидные приобретения полезных предметов и свойств, которые, в свою очередь, помогают открывать новые области для эксплоринга и, соответственно, новые полезные предметы.
  • Любопытная находка в игре для ПК — использовать зелья как предмет, активируемый на длительное время (45 минут) и дающий баф. Это обычное решение для онлайн игр и игр на мобильных платформах в силу их специфики. Но и в данном проекте выглядит очень уместно — игроку легко принять решение по зелью (пошел в ядовитую локацию — выпил андидот на 45 минут).
  • Упрощенное взаимодействие с торговцами/кузнецами/алхимиками и т.п.
    • В игре отсутствуют деньги (тратить на покупки нужно предметы, которые находишь посреди кор геймплея);
    • в интерфейсе конкретного магазина за секунду понятно, есть у тебя “средства” на покупку айтема или нет.

Минусы

  • Очень резкая кривая обучения. Средний игрок не успевает привыкнуть к управлению, умениям и скорости происходящего.
  • Часто сложно понять, почему ты не можешь добраться к определенной области — не хватает сноровки или еще просто нет нужно предмета.
  • Непонятно, каким образом рассчитывается бонус за убийство босса. Почему игрок получает/не получает бонус к конкретным статам по итогам прохождения босса? Почему бонус именно такого размера? Нигде никаких описаний этого нет.
  • Безопасное падение с любой высоты (не снимается ХП за падение), но при этом зачастую структура уровней такова, что во время сражения с мобом не обращаешь внимания на позиционирование, связанное с падением куда-то (не воспринимаешь это как опасность) — из-за чего проваливаешься глубоко, и приходится опять долго карабкаться наверх.

Интерфейс / управление

Плюсы

  • Понятное и удобное разделение скилов (пассивки) и спелов (активные абилки).
  • В окне выбора спелов на каждом спеле в уголке обозначена стоимость активации заклинания — удобным для восприятия игрока образом (при назначении спелов можно прогнозировать средний расход маны).
  • Игра автоматически ставится на паузу при сворачивании.
  • При распределении скил-поинта на статы сразу же зеленым шрифтом отображается, какой бонус и к каким именно статам второго уровня игрок получит.
  • Всегда можно быстро освежить в памяти кратко сформулированный текущий квест — нажать esc и перейти к вкладке map/opt.

Минусы

  • Неудобное использование магии (одновременное нажатие 2 определенных клавиш), к которому надо долго привыкать.
  • Нет адекватных подсказок по использованию скилов, поэтому после получения какого-либо умения нужно искать информацию о том, при помощи каких клавиш его использовать, либо действовать перебором.
  • Нельзя переназначить только 1 клавишу: либо все, либо ни одной.
  • Нигде нет хинтов по комбо. Игрок самостоятельно должен понять, например, что в боевых комбинациях и клавиша “прыжок” может участвовать как клавиша, по нажатии которой происходит удар.
  • На экране controls клавиши отображаются непонятными символами. Например, и shift, и s (“ы”) будут отображены почему-то символом “2”.

Графика

Плюсы

  • Информативное телеграфирование подавляющего большинства атак (и на простых мобах, и на средних, и на боссах игрок заранее знает, когда и от чего нужно уклоняться / блокировать).

Звук / музыка

Плюсы

  • Спокойная, приятная, подходящая под атмосферу музыка, с плавными переходами между зацикленными отрезками.

Минусы

  • Не очень понятный звук “цепляния за уступы” (это не топот, не кряхтение, не трение брони о камень, а какое-то искусственное “интерфейсное” щёлканье).
  • Звук, сопровождающий всплывание сюжетных сообщений, вступает в диссонанс с общей музыкальной темой игры.
  • Один и тот же звуковой эффект для целого ряда разных и даже полярных заклинаний (восстановление героиней себе ХП, выстрел лучом света, выстреливание крабом в тебя светящимся шариком — все сопровождается одинаковым звуком).

Сюжет / Нарратив

Плюсы

  • Короткая и исчерпывающая предыстория
  • Возможность узнать о каждом персонаже основную краткую информацию в разделе “Знание”
  • Диалоги не длинные — не лень читать
  • Не смотря на краткость фраз — в них много нарративной информации, достаточной для понимания игроком сюжета.
  • Мир без денег (хорошая аналогия — Path of Exile). Города в полуразрушенном состоянии, человечество кучкуется в каких-то отдаленных районах, почти не обладая информацией о других выживших. Все товарные отношения исключительно бартерные, обмениваешь предметы на предметы.
  • Часть монстров испытывают страдание, когда сражаются с персонажем игрока, издавая действительно страшные и волнующие вопли, их даже жалко убивать, но это действие воспринимаешь как часть необходимого зла, очень способствует погружению в сюжет и атмосферу мира.

Минусы

  • При первом входе в деревню встречаешь значительное количество персонажей и с каждым имеешь возможность вступить в весьма краткий диалог. При этом большинство не имеют какой-то игровой или информационной ценности, хотя диалоговое “облачко” над ним наводит на мысль, что это не просто фоновый статист и что разговор с ним может дать какую-то полезную информацию.

Резюме

Основная идея игры .

Динамичные бои. Игра представляет из себя челлендж на скорость мышления (игрок должен быстро сообразить что надо сделать) и реакцию / ловкость (а так же быстро прожать хитрую комбинацию клавиш).

Что получилось особенно хорошо.

Всевозможными инструментами нарративного дизайна дать игроку ощущение мира, в котором после большой трагедии сосуществуют люди, ангелы, странные звери и демоны. И нет хороших и плохих, у всех недостаток информации о других расах, все чего-то боятся и только сражаются друг с другом от этого страха. Доверие можно заработать только исключительными поступками — жертвовать собой, чтобы спасать кому-то жизнь.

Что получилось особенно плохо.

Из-за перегруженного управления, которому игра не обучает в полной мере, отсекается гигантская часть аудитории. В принципе в игру можно играть, пользуясь только базовыми атаками и парочкой скилов, но вся вкусная боевка и интересный эксплоринг тогда потеряются — а это очень большая и важная часть удовольствия от игры.

Из-за чего игра достойна внимания профессионала и игрока.

Модифицированная боевая система и управление — они совсем не плохие, просто не стандартные, и игрок не успевает привыкнуть. Грамотный нарратив.

Совсем не обзор и может даже не финальная моя попытка пройти игру, но игра определенно заслуживает внимания, пускай мой опыт с ней был по большей части раздражением – почему я и не прошел игру. Valdis Story: Abyssal City – “метроидвания”, более Castlevania типа. То есть, во многом это двухмерное экшен РПГ с платформингом и общим миром, где экшен и РПГ элементы важнее исследования и остального. Но, в отличие от, скажем, Dust: An Elysian Tail , экшен тут состоит не просто из гринда и треш мобов, а пытается быть достаточно умным и требовательным. Ну и в отличие от той же мохнатой игры и многих инди игр в целом , Valdis Story воспринимает себя, свой мир и историю серьёзно. Эти элементы мне показались очень интересными, и одним из разочарованием из-за того, что я игру забросил, стал факт, что я действительно хочу узнать больше и игровой истории, и истории игрового мира в целом.

Но раздражения было слишком много. Я уверен, что у людей, которые по сотне раз перепроходили Castlevania, особенно их более эшен РПГ версии вроде Symphony of the Night, с игрой будет намного меньше проблем, и может именно под них игру и делали (что тоже хорошо). Но даже учитывая то, что я не супер крут в “такого плана” играх, очень много элементов мне показались несбалансированными или корявыми. Например, у игрового персонажа словно совсем нет “кадров бессмертия”, из-за чего я один раз умер с почти полной полосой жизни из-за того, что три противника просто жонглировали моим персонажем в воздухе с пол-минуты или больше. В игре есть кнопка блока, но она в данной ситуации не помогла, потому что, как мне показалось, блок нельзя ставить, если ты пропустил хоть один удар и получаешь урон. Впрочем, блок вообще в игре кажется весьма бесполезным, потому что анимации ударов обычно прервать нельзя, и даже у самого блока есть задержка анимации. В игре есть куда более привычное для таких игр уворачивание, с его привычным бессмертием и возможностью увернуться “сквозь” врага, но и оно порой очень странно работает. Да и куда его не назначь – оно всегда немного неудобно. Собственно, управление в игре в целом кажется весьма неудобным. Опять же: его можно переназначить, к счастью, даже на геймпаде, но как не назначь, всё как-то “не так”, словно проблема лежит в самих анимациях и непереназначаемых комбинациях. Ну и с балансом битв тут как-то странно – нет ощущения какой-то направленной возрастающей и/или уменьшающейся прямой, просто странные скачки сложности, без всякого ритма и логики. То какие-то отдельные обязательные драки будут дико выглядеть на фоне остального уровня, то особо хитрый платформинг и ограничения по времени.

Дизайн уровней тоже… странный. В одном городе, после которого я игру и забросил, в самом низу посреди города есть дыра. Она ведет в следующий по сюжету уровень. И в неё можно упасть случайно, а выбраться тем же путём невозможно – нужно проходить всю локацию. И с точки зрения достаточно серьёзного игрового мира это странно, и с точки зрения баланса (локация неожиданно сложная и надоедливая) – тоже странно. Причем, в игре есть возможность переиграть с определенных чекпоинтов, но сохранения достаточно редкие. И опции “переиграть с чекпоинта” нет. Собственно, я и забросил игру на моменте, где я наугад пошел в одну локацию, прошел её, убил босса, а потом нужно за очень ограниченное время убежать из локации и желательно по пути взять все нужные вещи. Сохраняться на локации негде, любая ошибка с платформингом может потенциально быть последней, но возможности “переиграть с чекпоинта” нет, как я и сказал. А значит, если допустил ошибку, либо жди минуту перед инстакиллом, либо пытайся умереть от надоедливых, но весьма слабых врагов. А если не можешь и нужно куда-то уходить – придется проходить локацию и босса с начала. Прекрасно продумано, короче.

Еще в игре, не смотря на полный релиз, есть несколько “coming soon” вещей, которые вроде как оправданы тем, что это обещанные бонусы с Kickstarter кампании игры, которые еще не успели доделать. Но… Нет ничего неприятней, чем прохождение игры, которая сходу говорит тебе, что она не полная и в её основной контент добавят еще элементов “потом”. Как-то сразу и играть хочется “потом”… А если не купил, то и покупать тоже… Так что, я даже не знаю, что сказать на данный момент. Определенно крутая попытка, и я определенно не тот игрок, на которого именно игру заточили, но всё равно слишком много ощущения неотесанности, и в самых неожиданных местах. Определенно стоит глянуть, тем более, что у игры есть демка, но я пока ничего не буду говорить. Может, как-нибудь потом попробую поиграть еще. Сейчас вообще не хочется. Особенно, на фоне Metal Gear Rising, в котором боевая система феноменально хороша.

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